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2009-4-13 跳转到
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发表于 2009-6-10 14:11
[转帖]DOTA 6.60更新日志(已编辑完成)
专区推荐:
1楼 - 英文版原文
2楼 - 英雄篇
3楼 - 物品篇
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2009-4-13 发表于 2009-6-10 14:12
6.60 Changelog
===============
############
## Heroes ##
############
* Added a new hero Batrider to the Scourge [details below]
* Added a new hero Tauren Chieftain to the Sentinel [details below]
* Lightning Revenant: Reworked [details below]
* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
* Medusa: Replaced Purge with a new ability Stone Glaze [details below]
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
* Rogue Knight: Replaced Toughne Aura with a new ability Warcry [details below]
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
* Rogue Knight: Reworked how Stormbolt works [details below]
* Morphling: Reworked how Morphiling&am #39 Adaptive Strike works [details below]
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
* Phantom A a in: Changed Blink Strike to a new ability Phantom Strike [details below]
* Ogre Magi: Reworked Multicast chance mechanism [details below]
* Sniper: Replaced Scattershot with a new ability Shra el [details below]
* Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like Beastmaster&am #39 pa ive used to)
* Beastmaster: Replaced Beast Rage with a new ability I er Beast (works like Troll&am #39 old attack eed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals damage to units near the target equal to the damage of the initial target took from the mana void)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a ell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]
* Admiral: Lowered Agility (18-11) and Agility Per Level (1.7-1.3)
* Axe: Lowered Base Armor by 1 point (2.8-1.8)
* Bane Elemental: Improved cast range on Enfeeble (800-1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90-110)
* Bristleback: Returned the Bristleback pa ive Quill Spray release cap back (300-250)
* Broodmother: Changed iderling&am #39 armor type from medium to normal and now take damage from first towers (50-100 %)
* Crystal Maiden: Lowered Brilliance Aura(0.75/1.5/2.25/3-0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600-800)
* Dark Seer: Lowered Ion Shell cooldown (15-7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than i tantly
* Death Prophet: Witchcraft no longer gives movement eed bonus
* Geomancer: Changed Poof damage (60/80/100/120-50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14-16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6-8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2-20/2,40/4,60/6) and lowered duration (10-8)
* Lone Druid: Changed Spirit Bear&am #39 ability progre ion (Lv1-Adds Inventory, Lv2-Adds Return, Lv3-Adds Entangle, Lv4-Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form&am #39 melee attack range (100-150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted i tead of required a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
* Lord of Avernus: Lowered Death Coil cooldown (7-6 cd)
* Lord of Avernus: Gets the Mark of the Aby buff on his first attack i tead of on his second attack
* Luna: Increased Lunar Ble ing aura range (300-900)
* Magnataur: Lowered Reverse Polarity cooldown (120-120/110/100 cd)
* Magnataur: Improved attack animation time
* Magina: Undid recent buffs to base strength (21-16)
* Naga Siren: Reduced collision size (24-8)
* Naga Siren: Lowered Mirror Image cast time
* Naga Siren: Lowered Mirror Image cooldown (50-40 cd) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartsto er Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0-1.5)
* O idian Destroyer: Lowered Astral Imprisonment cooldown (20-18/16/14/12)
* Pandaren Brewmaster: Improved Fire Panda&am #39 immolation (10/10/30-15/30/45)
* Pugna: Life Drain max range improved by 50 and it&am #39 cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
* Rogue Knight: Improved Great Cleave damage (10/20/30/40-20/30/40/50 %)
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction
(1/2/3/4-2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown
(80/60/40/20-54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4-0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement eed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee cla ification
* Templar A a in: Changed Refraction duration/cooldown (20/23-17/17
dur/cd)
* Templar A a in: Changed Psi Blades ill range (80/160/240/320-320) and attack range bonus (50/100/150/200-40/100/160/220)
* Templar A a in: Refraction is now an i tant cast ability
* Terrorblade: Now gets a movement eed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Troll Warlord: Rebalanced Blind. Mi from 15/24/33/42 - 20/28/36/44 and Cooldown from 8 - 15/12/9/6
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2-0.8/1.2/1.6/2)
* Undying: Lowered Base Armor by 3 points (6-3)
* Undying: Tom tone no longer aw zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count to a co tant 400 with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450-900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AoE slightly (350-300)
* Vengeful Spirit: Now has normal Attack Cooldown Time (1.77-1.7)
* Windru er: Lowered Base Attack time (1.6-1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than waiting for the chain lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
###########
## Items ##
###########
* Added a new basic item Ghost Scepter [details below]
* Added a new basic item Quelling Blade [details below]
* Added a new basic item Talisman of Evasion [details below]
* Added a new recipe item Poor Ma am #39 Shield [details below]
* Added a new recipe item Force Staff [details below]
* Added a new recipe item Khadgar&am #39 Pipe of I ight [details below]
* Added a new recipe item Magic Wand [details below]
* Aghanim&am #39 Scepter: New Recipe [details below]
* Manta Style: New Reworked [details below]
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
* Maelstrom: Recipe and stats adjusted [details below]
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike StrAgi, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lio am #39 Impale, Nerubian A a i am #39 Impale, Ravage, Burrow Strike, U table Concoction, Mana Leak, Sve am #39 Storm Bolt.
* A ault Cuira : Lowered recipe cost (2000-1500 gold)
* A ault Cuira : Positive and negative armor auras now works on structures
* Blademail: Retur pure damage type
* Bloodstone: Lowered regeneration per charge (2-1.5) and pa ive regeneration (200-150 %)
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1-1.4 dur). Total cost is unchanged.
* Divine Rapier: Improved damage (200-250 dmg)
* Eul&am #39 Scepter of Divinity: Can be used to target yourself
* Eye of Skadi: Lowered recipe cost (1250-750 gold)
* Gem of True Sight: Lowered item cost (750-700 gold)
* Headre of Rejuvination: Lowered recipe cost (225-200 gold)
* Linken Sphere: No longer interrupts your teleportation when it blocks a ell
* Lothar&am #39 Edge: Added 125 backstab damage
* Lothar&am #39 Edge: Lowered cooldown by 2 seconds (20-18 cd)
* Lothar&am #39 Edge: Requires Claymore i tead of Mithril Hammer
* Magic Stick: Added a 25 second cooldown (it now has a buildup)
* Manta Style: Can now be disa embled
* Manta Style: Increased cooldown (40-50 cd)
* Mask of Madne : Lowered recipe cost (1050-1000 gold)
* Mithril Hammer: Lowered item cost (1610-1600 gold)
* Monkey King Bar: Now has an extra new pa ive ability True Strike that can be toggled on and off [details below]
* Phase Boots: Changed the duration/cooldown (5/10-6/12 dur/cd)
* Phase Boots: Lowered armor bonus (7-5 armor)
* Planeswalker&am #39 Cloak: Lowered item cost (650-400 g)
* Radiance: Removed the 8% evasion and improved damage (35-40 dmg), AoE (550-650 AoE), and recipe cost (1525-1350 g)
* Refresher Orb: Mana regen is now the total sum of its components
(150-200%)
* Ring of Regeneration: Lowered item cost (375-350 gold)
* Sange and Yasha: Removed the recipe requirements
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds - +150% lifesteal for 3.5 seconds)
* Satanic: Now retai the bonus damage from Helm of the Dominator
* Stout Shield: Changed damage block system [see details below]
* Stout Shield: Lowered item cost (300-250 gold)
* The Butterfly: Now requires Talisman of Evasion i tead of a recipe
* Vanguard: Improved block chances (65-70%)
* Vanguard: Improved health regeneration (5-6 hp)
* Heroes that use scepter now have the information about the upgrades they would get on their ultimate toolti .
* Aghanim&am #39 Scepter: Upgraded Chain Frost doe am #39;t improve bounce count, only damage
* Aghanim&am #39 Scepter: Upgraded Ecli e cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim&am #39 Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim&am #39 Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300-150/200/250)
* Aghanim&am #39 Scepter: Upgraded Ma Serpent Wards bonus count nerfed (12-10)
* Aghanim&am #39 Scepter: Upgraded Sonic Wave cooldown reduced from
120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim&am #39 Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
* Added Bane Elemental to Aghanim&am #39 Scepter. Deals more damage
* Added Butcher to Aghanim&am #39 Scepter. Deals damage based on his strength and abor that to heal himself. Damage from a co tant 75/125/175 per second to 1/2/3x Str per second
* Added Clockwerk Goblin to Aghanim&am #39 Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Facele Void to Aghanim&am #39 Scepter. Lasts 1 second longer and slightly le cooldown
* Added Holy Knight to Aghanim&am #39 Scepter. Dramatically reduces cooldown from 120 to 25
* Added Invoker to Aghanim&am #39 Scepter. Improves Cooldown and Manacost (30/25/12/5- 16/8/4/2 cd, 20/50/80/110-0 manacost)
* Added Juggernaut to Aghanim&am #39 Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim&am #39 Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim&am #39 Scepter. Gives uno tructed vision at night
* Added Pandaren Brewmaster to Aghanim&am #39 Scepter. Improves the power of the pandas and adds more duration
* Added Sacred Warrior to Aghanim&am #39 Scepter. Improves Damage and cooldown (50-65% dmg, 45/30/15-24/16/8 cd)
* Added Sand King to Aghanim&am #39 Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim&am #39 Scepter. Increased Weave duration by
6 seconds. Added 200 AoE
* Added Spiritbreaker to Aghanim&am #39 Scepter. Dramatically reduces cooldown from 75 to 20
* Added Techies to Aghanim&am #39 Scepter. Improves Damage and Cast Range (300/450/600-450/600/750 damage and 500-900 range cast range)
* Added Twin Head Dragon to Aghanim&am #39 Scepter. Improves awn time and damage (75/125/175-125/175/225 dmg)
* Added Vengeful Spirit to Aghanim&am #39 Scepter. Improves Cooldown (45-10 cd)
* Added Windru er to Aghanim&am #39 Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Facele Void, Windru er, Witch Doctor, Lord of Olympia.
####################
## Misc Highlight ##
####################
* Reorganized heroes into taver based on hero cla . There are now 3 taver per cla , the good tavern has the heroes that are easier to recognize as good, the evil tavern has the heroes that are easier to recognize as evil and the mix as the ones that are in between. In each tavern the heroes are organized i ide of it by alphabit. The Taver are colored according to the cla . For example, the good int tavern is Blue with the color darkening as it goes to the evil side.
* Side sho are now organized independent from their item slot in their original stores. This also fixes hotkey conflict i ues.
* Reworked the side shop item layouts. There are now two sho there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these sho . Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death Goblin Merchant: Sli ers of Agility, Boots of Elve kin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kele am #39 Dagger, Ultimate Orb
* Reorganized all the recipe sho . The goals are both to make room for the recently added items and more importantly to organize them in a ma er that makes gue ing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe sho now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Su ortive Vestments: Various su ort style items that you get for your team
Arcane Sanctum: Castable or ell heavy themed items
Protectorate: Has mainly defe ive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of
Ancient Weaponry: All other weapon items.
Note: I&am #39;m aware that aegis is no longer needed in the sho , but I&am #39;m keeping it there until we need the ace to help new users be aware of its existance through Roshan.
######################
## Modes &am Commands ##
######################
* Added a new game mode -cd (-Captai Draft) [details below]
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
* Added -random int/str/agi. It gives you 100 le bonus gold than the 250 bonus gold the regular -random gives you.
* Added a new -ti system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guidelie on how to play a hero, but rather as simple ti if you are new with that hero. These are a work in progre .
* Added -water random
* -water now su orts any color combinatio using -water r g b format
* You can now change the terrain using -terrain ow on a per user basis. It is no longer a game mode. The -terrai quot; or -terrain default
command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on.
I disabled them from this version because of some glitches they cause that have am #39;t been fixed yet. I will work on them more in the future if you guys want them.
* Added -disablehelp to Force Staff
* Added a command to di lay bonus gold received from Gobli Greed (-gg)
* Added -aa (Arrow Accuracy) for Elune&am #39 Arrow hit percentages
* -disablehelp now prevents items from being picked up by non-owners from the fountain area
* -oi is turned on by default in o erver games. Using -oi will disable it i tead.
* Added a sub command to -om that disables neutral aw * Added a player only command rollhero or -rh to randomly di lay a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play grou .
* AFK detection no longer co iders a player to be afk during the drafting phases of some game modes
* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Have am #39;t developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet.
Based on the feedback I&am #39;ve gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
* Improved the text presentation of -switch a little bit so the text is le intrusive
############################
## Gameplay &am Performance ##
############################
* Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the sentinel secret shop above the ramp
- Above the sentinel goblin shop
- Between the forest and the top scourge lane
- Right side of sent jungle
- To the right of the 2nd top sentinel tower
- Added a new tree to the scourge jungle
- In the area between the pair of scourge neutrals near the powerup
* Range rax no longer has extra regeneration
* Added a new regeneration armor mechanism for towers and rax.
- The regen armor is stri ed away whenever there are nearby cree (or cor es). It gets restored once 15 seconds ela e without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be regenerated. If it does have the regen armor, then it will regenerate at a rate of 25hp/sec and take only 25% damage from illusio .
- Flagged areas are 1) All places co idered in or near base 2) 2nd Top Tower 3) 2nd Mid Tower 4) 2nd Bot Tower.
* Increased the non- litting portion of the xp/gold from 8/level xp &am 40 gold to 12*level xp &am 30+5*level
* The non- litting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage cree take in the laning phase unchanged.
* Tower does not regenerate from allied damage (when trying to deny)
#####################
## Cosmetic &am Misc ##
#####################
* Added two new hero kill sounds for 4x and 5x kills
* Added hero and creep stats to the scoreboard title by default
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
* Many pa ive ico have been replaced with proper pa ive borders
* Added two new hero kill sounds for 4x and 5x kills
* Improved color/text presentation for runes
* Adaptive Strike now di lays the stun duration as overhead
* Added a joke name to Dragon Knight
* Added a new ability on couriers Return Home that sends your courier back to base
* Added a new ability on couriers Tra fer Item quot; that tra fers your items to your hero directly
* Added a new visual effect for Death Pulse
* Added a new visual effect for Last Word
* Added a new visual effect for Mana Void
* Added a warning me age when an old u afe version of warcraft is detected
* Added a player only sound effect and a text me age when your hero re aw * Added allied-only text me age when an ally bottles or picks up a rune
* Added Armor Aura to Neutral Creep Enraged Wildkin
* Added joke name to Axe
* Added text for o ervers to show what abilities heroes are leveling
* Added the Allied hero has falle quot; sounds
* Added the music that plays in single player when typing TenthLevelTaurenChieftai quot; to -music ecial
* Adjusted neutral creep active abilities to all be on the bottom left most ot
* Blackhole now uses an aoe targetting interface
* Bottled Runes now show color coded ico * Changed Bottle and Captured Rune Ico * Changed Magic Stick Icon
* Reduced maximum afk time from 10 to 5 minutes
* Changed Omnislash hotkey from N to E
* Changed the cosmetics on Razor&am #39 attack
* Improved the Cooldown animation so it is much easier to tell when a long cd ell is available
* Lothars windwalk icon is now the same as the item
* Lyca am #39 attack while in wolf form now properly plays an attack sound
* Normal mode can now pick from their team&am #39 heroes plus neutral heroes
* Removed furion teleportation restriction into enemy base (no need because of the new regen system)
* Rot no longer triggers Last Word
* Rune of Regeneration now expires once it you reach max hp and mp
* Silencer Int stealing is now di layed as green for the +1 and red for the -1
* Splitshot no longer automatically tur off when you get disabled
* Stout Shield has a new icon now. Poor Ma am #39 Shielduses stout&am #39 old icon.
* Terrain ow now morphs regular trees into ecial ow trees.
* Updated Illusion Rune tooltip
* Updated Morph&am #39 tooltip to reflect the recent attributes bonus added to it
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison
* Improved icon for Soul Steal (172705)
* Added a new icon for Sunder (172705)
* Added a new icon for Tom tone (263561)
* Added a new icon for Lyca am #39 Feral Heart (180452)
* Changed the icon for Ring of Protection
* Decreased model size of Spirit Bear and True Form slightly
* Added a new visual effect to God&am #39 Strength
* Enigma retur to the Scourge alliance
* Linken Sphere now plays a sound when the cooldown is ready and its active on you
##########
## Bugs ##
##########
* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt le damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa&am #39 Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusio created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting cha eling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom ells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch i ues when combined with -ah
* Fixed some very minor inco istencies between sentinel and scourge buildings
* Fixed ells like Laser and Brai ap to work with Decrepify
* Fixed ells like Zeu am #39 Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disa earing and reapearing 1 second later after attack actio .
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny&am #39 Illusio a earing small
#############
# Languages #
#############
The game is now available in 9 languages (5 new ones). English, Ru ian, Traditional Chinese, Simplified Chinese, Korean, German, French, Czech and Portuguese.
###########
# Details #
###########
Captai Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 co ist of 8 random Int/Agi/Str heroes, sorted in that order along the circle.
Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.
Once a hero picks/ba a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.
I am co idering implementing a new order for the ba for this mode in the future. The ba would not all ha en before the pick proce , it would be i etween picks. I decided to keep it the traditional way for now and get some feedback on alternatives.
Quelling Blade:
================
+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant
Talisman of Evasion:
====================
+25% Evasion
Cost: 1800
250 Gold
+60% to block 20 (10 for ranged)
Note: It has the same statistical value as before for melee,
Poor Ma am #39 Shield:
==================
(250) Stout Shield
(300) 2x Sli ers of Agility
+60% to block 20 non-hero damage (10 for ranged) 100% to block 20 hero
+damage (10 for ranged)
+6 Agility
Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
This does not interrupt cha eling ells
Khadgar&am #39 Pipe of I ight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759
A powerful artifact of mysterious origin, this pipe gives the bearer the i ight to summon fields of null energy which envelop nearby allies, protecting them from 400 ell damage. Buff lasts 8 seconds.
+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player cree . If a unit already has this buff when another barrier is casted, it will override the buff with the new one i tead of stacking additively. Buff lasts 8 seconds
Note: The 400 damage is before any magic reductio , not after. So a 300 damage ell removes 300 life from the shield, and not the 225 that you might think if you co idered basic ell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.
Ghost Scepter:
==============
1500 Gold
Ghost Form (Active)
+7 All Attributes
Ghost Form: You change form for 4 seconds, taking 44% bonus damage from ells but being immune to physical attacks.
Duration: 4
Manacost: 75
Cooldown: 25
Monkey King Bar&am #39 True Strike:
==============================
Makes your attacks never mi .
True Strike Does not stack properly with orb or chance abilities like
Frost Arrows, Headshot, etc.
True Strike can be toggled on and off.
Note: MKB still has proc effect
Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474
+3 All Stats
Energy Charge (15 Charges)
Aghanim&am #39 Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400
+10 All Attributes
+200 HP
+150 MP
Improves Ultimates (see list of ultimates in log or on the ultimate
toolti for the heroes it improves)
Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300
22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges
Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150
26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
Note: You ca ot restock charges by buying the recipe again. It only
upgrades once.
Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elve kin
Total: 3250
+25 Damage
+6 Agility
Chain Lightning
Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000
+24 Damage
+15 Attack Speed
Chain Lightning
Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)
Shra el:
==========
Fires a ball full of shra el into the air. which promptly explodes,
showering the target area. Enemy units that walk in this area get
damaged and slowed. Deals 30% damage to buildings. Shra el lasts for 10
seconds.
AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40
Cast Range: 900
Cooldown: 15
Manacost: 120
Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%
Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160
Adaptive Strike:
================
It now always stu and damages.
The amount of the damage and stun varies depending on how much of each
attribute you have relative to the other one.
If you have 50% more agility than strength, it deals the maximum of the
damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the
stun and the minimum of the damage
Everything in between the two is a smooth tra ition from one to the other
Damage(lvl1): Min: 0.25x Agi Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agi Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agi Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agi Max: 3.0xAgi
Stun(lvl1): Min: 0.25Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0
Min Knockback distance is 100, Max is 300
Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer
dealing damage and stu ing enemy units.
Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
Manacost: 140
Cast Range: 600
Warcry:
=======
With the righteous anger of one wielding Justice, Sven lets loose a
mighty Warcry, heartening his allies for battle. Sven and nearby allies
gain move eed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
AoE: 350
Duration: 6
Cooldown: 36/30/24/18
Battle Trance:
===============
Jah&am #39;rakal unco ciously uses dormant magic to awaken the savagery of
every warrior on the battlefield. Greatly increases attack eed for a
short duration, and lasts an additional 4 seconds on Jah&am #39;rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global ell.
Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harne es Liquid
Fire when he attacks to burn his victims (175 AoE), and slow their attacks.
Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AoE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5
Note: Works on buildings
Fiery Soul:
=============
Whenever she casts a ell, she will gain temporary movement and attack eed bonus.
Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself
Phantom Strike:
===============
Teleports to a unit and attacks it. Gai 100% attack eed for 3
seconds while attacking that same target. Maximum of 4 attacks.
Cooldown: 30/20/10/5
Manacost: 50
Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]
New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
No scepter upgrades
Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
This di lays overhead showing which multiplier of multicast was achieved.
Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see
the tree&am #39 surrounding area at all times. Vision improves slightly per
Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25
Note: Creates a regular tree if cast on the Sentinel side and a dead
tree if cast on the Scourge side. The trees are slightly brighter when
they are enchanted.
Nethertoxin:
=============
Pa ive. Adds bonus damage to your attacks based on how low the target
enemy is.
Level 1: 80-100=2 60-80=440-60=820-40=16 0-20=32
Level 2: 80-100=4 60-80=840-60=16 20-40=32 0-20=64
Level 3: 80-100=6 60-80=12 40-60=24 20-40=48 0-20=96
Level 4: 80-100=8 60-80=16 40-60=32 20-40=64 0-20=128
The equation is rather simple, it starts off with 2/4/6/8 bonus damage,
and doubles each 20% mi ing hp.
For example, if this is level 3 and the target has 30% health, then you
have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128
bonus attack damage.
Gives half the bonus agai t cree and buildings.
Mystic Snake:
=============
A mystic ake made of energy jum from target to target dealing damage
and stealing some energy. After it reaches its last target, it jum back to Medusa to replenish it with mana. The ake deals more damage
and steals more mana per jump.
Jum : 3/4/5/6
Damage: 60/100/140/180 + 20% each succe ful damage jump
Mana: 20/30/40/50 + 20% each succe ful mana drain jump
Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana
At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana
In this example, at level 4 cast ell, with a ranged creep and 2 heros
both getting hit by it, you regenerate 50+60+70=180 mana
Manacost: 140/150/160/170
Cooldown: 14
Jump AOE: 475
Cast Range: 700
Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone,
removing status buffs and slowing all eed properties. Deals more
damage to summoned units per level.
Gaze Duration:4/5/6
AoE: 700
Cooldown: 25
Manacost: 100
Doe am #39;t affect units that are not able to see medusa directly (if medusa
is fogged or invisible, then enemy ca am #39;t see her).
Direct line of sight required.
#########
# Razor #
#########
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it
extends outwards. Deals damage to units both on expa ion and on
contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AoE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge
increases to max going outwards, then decreases to min coming inwards.
This is a full circle aoe effect, a radius of small electrical effects
travel outwards. It aw from where you are and moves out with you.
U table Current:
----------------
Pa ive. Increases the movement eed and reflects a static charge
whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Static Link:
------------
Ta into the energy of a target hero, creating a charged link between
Razor and his foe. As long as this link is maintained, Razor will
continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and
lock onto the first hero it reaches. You have vision over the link itself.
Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy,
which strikes weakened enemies with deadly bolts of lightning. The storm
is charged with Razor&am #39 malevolent will, and will seek out only the most
injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AoE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm sto if Razor dies. Targets the lowest HP unit in the area.
############
# Batrider #
############
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5
Attack Range: 375
Movement Speed: 290
Cast Point 0.3
Attack Point 0.5
Hero Cla : Intelligence
Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement eed and
turn rate of units in that area. Extra casts of this on the same targets
stacks.
Any fire damage from batrider will ignite the napalm, dealing damage for
each stack.
Fire damage is any regular batrider attack, flamebreak or firefly
AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%
Lasts 7 seconds (refreshes on hit)
Stack max: 10
Cast Range: 700
Manacost: 15
Cooldown: 3
Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target
position. Upon impacting with an enemy the mi ile explodes, dealing
damage and knocking all nearby foes away from the impact. Any unit who
has been Napalmed will take additional damage from the blast.
Knocks back all units in the explosion area proportionally to how far
they were from the center
Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600
Manacost: 80/100/120/140
Cooldown: 11
Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will
get burned by the fiery napalm. Nothing can take the skies from him.
Trees in your path are killed by the fire.
Gives you flying pathing
Damage: 20/40/60/80 per second
AoE: 200
Spell Duration: 15
Pathing: Flying
Manacost: 100
Flaming La o:
===============
Snags a target with a co tricting la o, allowing the Batrider to drag
them behind him as he moves.
Does not drag units over cliffs or impa able terrain.
If you TP or blink away or get ported away, the la o breaks.
Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4
####################
# Tauren Chieftain #
####################
Strength: 24 + 2.7
Agility: 17 + 1.8
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Cla : Strength
Since ancient times it has been prophesized by the Tauren elders that a
Chieftain will come, strong as the mightiest warriors and wise as the
eldest shama . After many years of wandering the sacred lands, seeking
wisd o m from his forefathers, Cairne Bloodhoof has proven himself as the
long awaited hero. Cairne carries with him the irit of his mightiest
ancestor, and now the ground shakes with the combined strength of the
Chieftan and his guardian irit.No physical nor magical barrier can
reduce the power of his enchanted halberd, the weapon used by his
guardian in ancient times. Such is the power of this axe that it can lit the very earth itself. Seeking revenge for the ravaging of his
homeland, Cairne will soon bring his wrath upon the Scourge.
Echo Stomp:
============
Calls upon the irit of his ancestors to join him in an
earth-shattering echo, rendering nearby foes unconcious. The irit and
Tauren Chieftain both deal 80 damage in the area, the Spirit dealing
magical damage and the physical form dealing physical damage.
Unco cious enemies will wake if they get hit. If the irit is
seperated from you, it will still perform its part of the ell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a irit version of you doing the stomp animation with you at
the same time (you can see it as well). You deal physical damage and it
deals magical damage.
Physical Damage: 80
Magical Damage: 80
Cha el Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief
period after the stomp will not awaken heroes (0.65)
Ancestral Spirit:
=================
The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon
his foes.While seperate from the Chieftan, the irit will mimic his
movement and damage any unit it pa es through.When it rejoi the
Chieftan, it grants him bonus damage and movement eed for each enemy
it has struck.
Magical Damage: 120/160/200/240
AoE: 275
Damage per creep: 3/6/9/12
movement eed per creep: 1%
Danage per hero: 10/20/30/40
movement eed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the irit has not rejoined with you before that period, it will
charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of
the ancestral irit)
Natural Order:
==============
Pa ive.
The Tauren Chieftain uses wisd om gathered throughout the ages to reduce
everything to it&am #39 most basic level. Removes base Magic and Physical
resistance.
AoE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the irit as well.
Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself,
sending a jagged crack under the feet of his enemies.After several
seconds the earth implodes, sending his foes tumbling inwards.Any unit
caught in the implosion will take damage based on their maximum life and
have their eed slowed for a short time. Implodes after 3 seconds.
Deals 35% of a unit&am #39 maximum HP.
Cast Range: 1600
Travel eed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit&am #39 maximum hp (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the
angle you click on, the lit starts growing.
The lit grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the
implosion for 0.5 seconds and then it pulls everyone in and does the
dmg/maim.
4355 精华 积分
5583 U9币
1856 魅力
372 声誉
1 在线时间
528 小时 注册时间
2009-4-13 发表于 2009-6-10 14:12
*增加一个新英雄
蝙蝠骑士
到天灾(细节下详)
*增加一个新英雄
牛头人酋长
到近卫(细节下详)
(细节下详)
蛇法女妖
连锁闪电
秘术之蛇
(细节下详)
蛇法女妖
石化凝视
(细节下详)
冥界亚龙
:把狂热换成亚毒素(细节下详)
流浪剑客
:把坚韧光环换成战争嚎叫(细节下详)
极限速度
炙热之心
(细节下详)
自动之火
液态之火
(细节下详)
巨魔战将
:把狂暴换成战斗狂热(细节下详)
流浪剑客
风暴之锤
(细节下详)
变体精灵
变体攻击
(细节下详)
冰霜新星
换成一个相似的技能
水晶新星
(细节下详)
幻影刺客
闪烁突袭
幻影突袭
(细节下详)
多重施法
的作用机理 (细节下详)
换成一个新技能
(细节下详)
巨魔战将
狂热光环
(兽王以前的3技能)
兽之狂暴
(被动技能)换成
野性之心
(巨魔以前的3技能)
法力虚空
伤害机理(现在会对目标周围的敌人造成与技能目标单位同等的伤害)
沉默术士
最后遗言
,即使敌人在施法完成后取消动画,仍然会对其沉默
树精卫士
(细节下详)
:降低基础敏捷(18-11)和敏捷成长(1.7-1.3)
:降低基础护甲1点(2.8-1.8)
痛苦之源
的施法距离(800-1000)
:增加智力成长0.6
刚毛后背
的判定角度(90-110)
被动针刺扫射
的伤害需要改回原来(300-250)
育母蜘蛛
的护甲类型从中甲改为普通甲,使得其受到外塔两倍于以前的伤害。(50%-100%)
辉煌光环
的效果(0.75/1.5/2.25/3-0.5/1/1.5/2)
黑暗贤者
:提升技能
的施法距离(600-800)
黑暗贤者
:降低技能
离子外壳
的冷却时间(15-7)
黑暗贤者
不再对魔法免疫单位起作用
黑暗贤者
的牵引效果将有0.3秒的延迟
死亡先知
巫术精研
不再给予额外的移动速度
:挑战技能
的伤害(60/80/100/120-50/80/110/140)
:降低技能
的冷却时间(20/18/16/14-16/14/12/10)
:提升技能
灵动迅捷
的持续时间(6-8)
光之守卫
:将技能
法力流失
的眩晕改为减缓移动速度(60%减速,持续2秒)
光之守卫
:你的英雄被技能
致盲之光
击退后,不再失去控制权
:移除技能
撕裂伤口
初始的眩晕效果
恶魔巫师
:降低技能
的持续时间(1/2/3/4-1.25/2/2.75/3.5)
每一级都额外拥有技能 战斗嚎叫(额外增加攻击力/护甲,20/2、40/4、60/6)和降低持续时间(10-8)
的技能(等级1-增加物品栏,等级2-增加技能 回归,等级3-增加技能 缠绕,等级4-增加魔法抗性 和技能 粉碎击)
:提升变熊后的攻击距离(100-150)
被施放后,将同时作用于精灵熊和德鲁伊
:移除变熊后的技能
合二为一
:施展在精灵熊和英雄上的技能,持续时间将相同
地狱领主
死亡缠绕
的冷却时间(7s-6s)
地狱领主
:对目标的第一次攻击就可以得到
霜之哀伤
的效果。
月之骑士
月之祝福
的光环范围 (300-900)
半人猛犸
两级反转
的冷却时间 (120s-120/110/100s)
半人猛犸
:改进它的攻击动画。
:把上次对力量的增强取消(21-16)
娜迦海妖
:降低碰撞体积(译者:貌似是唯一一个碰撞体积为8的英雄,其他都是24,狼人变身后也是8)
娜迦海妖
的施法时间。(注:不是持续时间)
娜迦海妖
的冷却时间(50s-40s)和魔法消耗(从 85/105/130/150 到 70/80/90/100)
死灵法师
竭心光环
,从0.5/0.75/1/1.25% 到 0.4/0.6/0.8/1%,范围 从700/800/900/1000 到 1000
死灵法师
:降低 力量成长(2.0-1.5)
黑暗毁灭者
星体禁锢
的冷却时间 (20-18/16/14/12)
熊猫酒仙
:增加火熊猫的献祭伤害(10/10/30-15/30/45)
遗忘法师
生命吸取
的施法距离增加50,使其最大距离等于施法距离
暗影萨满
持续时间下降 由1/2/3/4s 到 1.25/2/2.75/3.5s
流浪剑客
巨力挥舞
的伤害 (10/20/30/40%-20/30/40/50%)
神灵武士
:现在100血以下也能使用
沸血之矛
魔王降临
的减甲效果1点(1/2/3/4-2/3/4/5)
暗影牧师
的冷却时间 (80/60/40/20s-54/40/26/12s)
沉默术士
最后遗言
的持续时间 (1/2/3/4s-0.75/1.5/2.25/3s)
鱼人守卫
鱼人碎击
的伤害类型改为物理伤害。
幽鬼之刃
恢复获得视野的能力
:增加技能
神行太保
的作用范围并额外增加2%的移动速度。
山岭巨人
崎岖外表
会被动增加护甲(3/4/5/6)
山岭巨人
崎岖外表
会对300范围以内攻击他的单位起作用,不再仅仅作用于近战单位。
圣堂刺客
的持续时间和冷却时间 (20/23-17/17 )
圣堂刺客
灵能之刃
的溅射范围 (80/160/240/320-320),以及增加攻击范围 (50/100/150/200-40/100/160/220)
圣堂刺客
现在是一个瞬发技能。
灵魂守卫
后增加20移动速度。
无法被刷新。
巨魔战将
被调整。Mi 几率 15/24/33/42 - 20/28/36/44 持续时间 8s - 15/12/9/6s
冰封路径
的持续时间 (0.5/1/1.5/2s-0.8/1.2/1.6/2s)
不朽尸王
:降低3点基础护甲
不朽尸王
不再对战争迷雾中的单位召唤小僵尸。
超强力量
由增加100/200/300/400%攻速 5次攻击 改为 恒定400% 3/4/5/6次攻击
复仇之魂
:增加0.5力量成长
复仇之魂
命令光环
范围(450-900)
复仇之魂
:稍微增强
恐怖波动
和提供小量伤害(25/50/75/100)。稍微降低范围(350-300)
复仇之魂
:基础攻击间隔终于变正常了(1.77-1.7)
:降低基础攻击间隔(1.6-1.5)
众神之王
弧形闪电
可以在前一个闪电弹射完毕之前再度施放。CD由2秒增加为2.5秒。
4355 精华 积分
5583 U9币
1856 魅力
372 声誉
1 在线时间
528 小时 注册时间
2009-4-13 发表于 2009-6-10 14:12
本楼转自RN
道具部分
*增加基础道具
灵魂权杖
(细节下详)
*增加基础道具
(细节下详)
*增加基础道具
闪避护符
(细节下详)
*增加配方
(细节下详)
*增加配方
推送权杖
(细节下详)
*增加配方
卡嘉的洞察长笛
(细节下详)
*增加配方
(细节下详)
阿哈利姆神杖
:更改配方(细节下详)
:物品重做(细节下详)
散失之刃
:能够被升级一次,原始属性改变(细节下详)
:配方和属性调整(细节下详)
林肯法球
:重写了下列技能,使其可以被林肯法球抵挡:束缚击、蚀脑、灵魂之矛、忠诚考验、憎恶、剧毒之触、暗言术、星体禁锢、牺牲、地图地标、战斗饥渴、撕裂伤口、电子涡流、麻痹药剂、多重施法、变体攻击(力量主导)、移形换位、割裂、窒息之刃、发芽、雷击、穿刺(恶魔巫师)、穿刺(地穴刺客)、毁灭、掘地穿刺、不稳定化合物、法力流失、风暴之锤。
强袭装甲
:降低卷轴价格(2000-1500)
强袭装甲
:正面和负面的光环现在能作用于建筑物了
:反弹神圣伤害
:降低每点能量的回复速度(2-1.5)和被动的魔法恢复速度(200%-150%)
:现在配方中用力量腰带替换力量手套,提升眩晕持续时间(1.1s-1.4s),总价格不变
:提升攻击力(200-250)
Eul的神圣法杖
:可以对自己释放
斯嘉蒂之眼
:降低卷轴价格(1250-750)
真视宝石
:降低物品价格(750-700)
回复头巾
:降低卷轴价格(225-200)
林肯法球
:抵挡技能时不再打断回城
洛萨之锋
:增加125点偷袭伤害
洛萨之锋
:冷却时间减少2秒(20s-18s)
洛萨之锋
:配方中大剑替换秘银锤
:增加一个25秒的冷却时间(可以参与魔杖的合成)
:现在可以被拆分
:增加冷却时间(40s-50s)
疯狂面具
:降低卷轴价格(1050-1000)
:降低物品价格(1610-1600)
:现在增加了被动技能 “精确打击”,可以被打开和关闭(细节下详)
:改变持续/冷却时间(5/10s-6/12s)
:降低了护甲(7-5)
流浪魔法师斗篷
:降低物品价格(650-400)
:取消了8%闪避并增加了辉耀技能的伤害(35-40)、作用范围(550-650),降低了卷轴价格(1525-1350)
:提升魔法恢复速度(150%-200%)
回复戒指
:减低物品价格(375-350)
散夜对剑
:不再需要合成卷轴
撒旦之邪力
:修改了不洁狂热技能(增加15%吸血 30点攻击力 持续20秒-增加150%吸血 持续3.5秒)
撒旦之邪力
:总攻击力中,包含了部件支配头盔给予的攻击力
:改变伤害抵挡系统(细节见下)
:降低物品价格(300-250)
:现在合成卷轴由闪避护符代替
:增加抵挡伤害概率(65%-70%)
:增加生命恢复速度(5-6)
*如果英雄装备
阿哈利姆神杖
后可以提升其大招效果,则提示文本里会说明提升的具体效果
巫妖的连环霜冻
不再提升弹射次数
月之骑士的月蚀
不再降低冷却时间 仅提升月光总次数
火女的神灭斩
比上一个版本降低100点伤害(1250-1150)
遗忘法师的生命汲取
没有冷却时间,降低汲取速率(170/200/300-150/200/250)
暗影撒满的群蛇守卫
改变守卫数量(12-10)
痛苦女王的超声冲击波
改变冷却时间(120/100/75s-110s)
食人魔魔法师的多重施法
不再加强(以后可能会恢复,但现在正在解决这个问题)
痛苦之源的恶魔的掌握
伤害提升
屠夫的肢解
伤害将取决于他的力量,同时吸取对目标造成的伤害(75/125/175-力量*1/力量*2/力量*3)
发条地精的发射钩爪
可以钩友军单位,冷却时间减少(80/60/40s-20s)
虚空假面的时空结界
每级增加1秒持续时间,并轻微减少冷却时间
圣骑士的上帝之手
降低冷却时间(120s-25s)
召唤师的元素召唤
降低冷却时间(30/25/12/5s-16/8/4/2s),并且不耗魔法
剑圣的无敌斩
每级增加2次攻击次数,并减少冷却时间(130/120/110s-110/100/90s)
地狱领主的回光返照
每级增加2秒持续时间
暗夜魔王
在夜间将获得不被树林阻挡的视野
熊猫酒仙的元素分离
增强分身的能力,增加持续时间(15/17/19s-20/23/26s),降低冷却时间(180/150/120s-150/120/90s)
神灵武士的牺牲
增加伤害(50%-65%),降低冷却时间(45/30/15s-24/16/8s)
沙王的地震
每级增加1次震波,降低冷却时间(140/120/100s-120/100/80s)
暗影牧师的编织
增加持续时间6秒(12/18/24-18/24/30s),增加作用范围(600-800)
裂魂人的幽冥一击
降低冷却时间(75s-20s)
哥布林工程师的遥控炸弹
增加伤害(300/450/600-450/600/750)和施法距离(500-900)
双头龙的烈焰焚身
的施放速率和伤害(75/125/175-125/175/225)
复仇之魂的移形换位
冷却时间减少(45s-10s)
风行者的集中火力
不减免来自物理的效果和伤害,降低冷却时间(60s-15s)
下列英雄可以通过阿哈利姆神杖提升终极技能的效果:地狱领主、痛苦之源、圣骑士、发条地精、暗影牧师、神灵武士、召唤师、剑圣、受折磨的灵魂、秀逗魔导士、恶魔巫师、月之骑士、死灵法师、暗夜魔王、熊猫酒仙、屠夫、遗忘法师、痛苦女王、暗影萨满、冰晶室女、裂魂人、沙王、双头龙、复仇之魂、剧毒术士、虚空假面、风行者、巫医、众神之王
近战/远程对非英雄单位造成额外12%/36%伤害
- 砍倒一棵树
- 40秒冷却时间
价格:250
出售不会得到金钱
地精商人处有售
闪避护符
+25% 闪避
价格:1800
近战/远程英雄受到攻击时有60%的概率抵挡20/10点伤害
价格:250
(250)圆盾
(300)敏捷便靴*2
近战/远程英雄有60%概率抵挡非英雄单位攻击20/10点
近战/远程英雄100%抵挡英雄单位攻击20/10点
+6 敏捷
推送权杖
(900)短棍
(1000)魔力法杖
(300)合成卷轴
总计:2200
+10 智力
+10 伤害
+10% 攻击速度
击退(主动)
冷却时间:30秒
魔法消耗:100点
施法距离:800
作用机制:将一个单位(敌人、友军或自己)向他所面对的方向推送500距离
推送过程不会打断持续施法
卡嘉的洞察长笛
神奇的人造品,能召唤能量立场保护附近的友军,使他们抵挡400点法术伤害。持续8秒。
+30% 魔法抗性
+8/秒 生命恢复速度
+5 护甲
魔法屏障(主动)
冷却时间:60秒
魔法消耗:100点
有效范围:700
作用机制:给附近的友军单位一个400点的魔法护盾,对英雄和电脑控制的小兵有效。如果一个单位已经拥有这个buff,那么新加的buff将会覆盖这个buff。buff持续时间为8秒。
提示:400点伤害在所有魔法抗性减少之前。因此一个300点伤害的技能会从护盾中移除300点生命,而非225点。
灵魂权杖
价格:1500
+7 所有属性
灵魂形态(主动)
灵魂形态:你将进入灵魂形态4秒,会受到44%的额外魔法伤害,但是对物理攻击免疫。
持续时间:4秒
冷却时间:25秒
消耗魔法:75点
金箍棒 “精确打击”技能
让攻击附带无视闪避
精确打击和一些法球以及几率性触发技能会发生冲突,如寒冰之箭、爆头等等
精确打击可以被打开或关闭
译者注:这个技能是100%0倍无视闪避的致命一击
(159)树枝*3
(200)小魔棒
(125)合成卷轴
总价:474
+3 所有属性
充能(15次)
阿哈利姆神杖
(2000)欢欣之刃、食人魔之斧、魔力法杖 3选2
(1200)精气之球
(1200)合成卷轴
总价:4400
+10 所有属性
+200 生命值
+150 魔法值
加10所有属性
加200生命
加150魔法
提升终极技能效果
散失之刃
(2000)欢欣之刃*2
(450)法师长袍
(850)合成卷轴
总价:3300
+22 敏捷
+6 智力
魔法反馈:每次攻击减少目标20魔法,并对目标造成同等伤害
能净化8次
散失之刃II
(3300)散失之刃
(850)散失之刃合成卷轴
总价:4150
+26 敏捷
+10 智力
魔法反馈:每次攻击减少目标36魔法,并对目标造成同等伤害
8次散失(不管升级前为多少次,升级后都会变为8次)
注意:你不能通过多次升级的方式来获得净化次数,只能升级一次。
(1600)秘银锤
(500)加速手套
(900)合成卷轴
总价:3000
+24 攻击力
+15% 攻击速度
被动技能闪电链
(2250)夜叉
(2100)极限法球
(500)合成卷轴
+26 敏捷
+10 力量
+10 智力
+15% 攻击速度
+10% 移动速度
镜像(和以前的技能相同)
镜像造成33%伤害(以前为40%)
镜像受到350%伤害(以前为300%)
4355 精华 积分
5583 U9币
1856 魅力
372 声誉
1 在线时间
528 小时 注册时间
2009-4-13 发表于 2009-6-10 14:13
游戏效果&am 杂项
*增加英雄和野怪的正反补数量到面板上
*反补的视觉效果默认是开启的,-cson/off会决定它的开启和关闭,-di命令(和其他的命令)默认是激活的
*改变了动物信使升级的机制,在你升级它的时候你不再会失去对它先前的编队
*大部分被动技能的图标均被替换为正确的被动图标
*增加两个英雄击杀音效:四杀和五杀
*为不同的神符增加了不同的颜色和提示文本
*变体攻击将在目标头顶上显示晕眩时间
*给龙骑士增加了一个搞笑的称呼
*为信使新增一个技能“回家”,可以命令你的信使自动返回基地
*为信使新增一个技能“转换物品”,可以直接把信使身上属于你的物品转到你的英雄物品栏里
*为死亡脉冲新增一个视觉效果
*为最后遗言新增一个视觉效果
*为法力虚空新增一个视觉效果
*检测到运行于旧版本魔兽争霸时,会显示一条警告信息
*在你的英雄复活时你将听到一个只有你自己可以听到的音效
*增加只有队友看的到的消息:当已方一名队友拿起或者用魔瓶装入一个神符
*为中立生物暴怒的枭兽增加了坚韧光环
*给斧王增加了一个搞笑称呼
*为观看者增加英雄学习技能的文本提示
*增加“友方英雄刚刚阵亡了”的声音效果
*增加了一个只有单一玩家可以听到的音乐指令,输入TenthLevelTaurenChieftai quot;to-music ecial
*将中立生物的主动技能调整至左下角
*黑洞现在施法时会出现作用范围而不是作用点
*装了神符的魔瓶会根据神符的颜色而改变颜色
*改变普通状态的魔瓶和装载了神符的魔瓶的图标
*改变魔棒的图标
*将最大暂离时间由10分钟降至5分钟
*将无敌斩的快捷键从N改为E
*改变闪电幽魂攻击弹道效果
*强化技能冷却的动画,你现在可以更容易分辨冷却时间很长的技能是否已经冷却完毕了
*洛萨之锋疾风步的图标跟物品图标显示一样了
*狼人变身下的攻击会带有声音
* 普通模式 可以选择己方的英雄加上中立酒馆的英雄
* 移除 对先知传送技能不能进入对方基地的限制(在新的防偷塔系统作用下已经没有必要)
* 腐烂不再触发最后遗言
* 回复神符作用效果会在你的生命和魔法回满后终止
* 沉默术士智慧之刃的偷取智力提示,+1智力显示为绿色,-1智力显示为红色
* 当你中了限制技能后,分裂箭不再自动关闭
* 圆盾现在有了新的图标,穷鬼盾使用圆盾的旧图标
* 雪地地形会把普通的树变为带雪的树
* 更新了幻象神符的文本提示
* 更新了属性转换的文本提示,显示出技能额外附加的属性数值
* 你或你的队友中了星体禁锢时,不再失去视野
* 修改灵魂汲取的图标(172705)
* 为灵魂隔断新增一个图标(172705)
* 为墓碑新增一个图标(263561)
* 狼人的野性之心新增一个图标为(180452)
* 改变守护指环的图标
* 稍微缩小了精灵熊和和变形术的视觉效果
* 为神之力量新增一个视觉效果
* 迷团回到的天灾的阵营
* 林肯法球冷却时间结束并可以使用时,将播放一个音效
4355 精华 积分
5583 U9币
1856 魅力
372 声誉
1 在线时间
528 小时 注册时间
2009-4-13 发表于 2009-6-10 14:13
游戏模式&am 命令
*新增一个游戏模式-cd(-Captai Draft)(细节下详)
*新增一个游戏模式-rs(-randomside)随机分配近卫军团或天灾军团的某一方最先选择英雄,不改变近卫和天灾的队员阵容
*新增一个游戏模式-random int/str/agi(选择某种属性的英雄)
与-random模式稍有不同-random模式给予250块的金钱奖励,-random int/str/agi只给予100块的金钱奖励
*新增一个-ti 系统。输入-ti 命令,系统会给予你选择的英雄以5条针对性的帮助信息(每局不同),以帮助初次使用该英雄的玩家上手。系统只是给新手以帮助,并不是提供如何使用该英雄的建议。这个系统尚在不断完善中。
*增加指令-water random
*指令-water现在支持各种颜色的组合,指令模式为-water r(红) g(绿) b(蓝)
*增加指令-terrain。可以输入指令-terrain ow,将你的本地地形改为雪地。-terrain不再是游戏模式。再次输入-terrai quot;或-terrain default将地形改为初始设置。某些玩家建议的地形类还在制作中,会导致一些BUG,因此在该版本中还不能使用,应该会在后续版本中推出。
*为弹射法杖增加指令 -disablehelp
*增加指令-gg,显示炼金术士技能地精的贪婪获取的金钱奖励
*增加指令-aa(弓箭命中率Arrow Accuracy),显示月神之箭的命中率
*输入指令-disablehelp,可以防止物品被泉水区附近的无关人士或动物拿走
*在有观察者的游戏中,-oi默认状态为“开”,再次输入-oi指令会将其关闭
*为游戏模式-om一条子指令屏蔽野怪
*增加指令rollhero或-rh,随机显示英雄名字。该指令没有实际用途,只是部分玩家提供的建议
*改进了离线侦测功能,不再把部分模式选人阶段的不操作时间计入离线时间
*英雄交换(-switch)现在默认为关,新增零时指令-switchon(-so)。关于英雄交换目前还没有更好的代替模式。根据玩家来信反馈,我认为最佳的方案还是在初始设置中将其设置为关,直到有更好的替代方案出现
*改进了-switch的文字描述,让玩家更容易看懂
游戏执行效能
* 新增了一些道路,地形改变如下:
- 近卫神秘商店右侧道路
- 近卫地精商店上方道路
- 天灾上路和天灾森林间的地形
- 近卫森林右侧
- 近卫上路2塔右侧
- 天灾森林里加了一棵树
- powerup附近的天灾野怪刷新点区域
* Range rax(塔)不再获得更多的回血能力
* 新增防偷塔机制
- 防偷塔护甲在防御塔或建筑物附近有敌方士兵(或尸体)时将失效,现有敌方士兵全部死亡并且没有其他单位出现,15秒后将重新启用防偷塔护甲
- 如果一个防御塔或建筑物没有防偷塔护甲,则敌人可以对其正常地造成伤害;如果其启用了防偷塔护甲,被敌人攻击(敌人正在偷塔)时,将会提升25点/秒的生命回复速度,被幻象单位攻击仅受25%的伤害
- Flagged areas are 1) All places co idered in或临近基地 2) 2nd Top Tower 3) 2nd Mid Tower 4) 2nd Bot Tower.
* 增加the non- litting portion of the xp/gold from 8/等级xp &am 40 to 12*等级xp &am 30+5*level
* The non- litting xp/gold bonuses are now doubled为EM like the rest of the xp/bounty system is
* 改变 the 伤害类型 of the first tower to be Siege like the rest of the towers. Adjusted the攻击力 table to keep the攻击力 cree take in the laning phase unchanged.
* 友方单位反补己方的防御塔或建筑物时,防偷塔护甲将不会起作用
能够宅起来?
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2008-4-3 发表于 2009-6-10 14:14
你。。。。。。。。。。。。
我相信心中有沙发。。。哪里都是SF
和甜蜜开黑我苦不堪言
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2007-1-30 发表于 2009-6-10 14:21
英文的??
还好我英语5级!
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2008-11-7 发表于 2009-6-10 14:28
所谓故乡,不过是我们祖先漂泊旅程中落脚的最后一站...
And then there was none
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2008-1-13 发表于 2009-6-10 14:30
……吃力么,LZ
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2009-4-2 发表于 2009-6-10 14:36
现在的还不是正式版吧,今天第一次开就又到BUG,回城卡在建筑了了,囧~~~~~~
(892 KB)
下载次数:6
2010-9-29 21:04
我不是版主 请大家不要总是麻烦斑竹怎么怎么的
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2006-7-20 发表于 2009-6-10 14:38
这帖子太水了~~
他人笑我太疯癫 我笑它人看不穿
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2008-10-11 发表于 2009-6-10 14:39
支持麻烦 死了!
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And then there was none
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2008-1-13 发表于 2009-6-10 14:40
麻烦的宗旨就是不水没技术的帖子
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没有签名
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2007-4-13 发表于 2009-6-10 15:15
下详,详在哪里?
居然不能外联图片!
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07-17-2009, 10:02 PM
仅 #20165 #25910 #38598 #19968 #19979 #65288 #25353 #24086 #23376 #21457 #34920 #26102 #38388 #25490 #24207 #65289 #65292 #26041 #20415 #20197 #21518 #26597 #30475;~~
如 #26524 #26377 #36951 #28431 #24076 #26395 #36319 #36148 #25552 #37266;:on2long:
技 #26415 #31687 #65306;
游 #25103 #26426 #21046;-单 #20301;/英 #38596 #35814 #24773;-生 #21629 #20540 #21644 #39764 #27861 #20540; (http://www.playdota.com/forums/434386/a/)outskirts
基 #20110 #31070 #32463 #32593 #32476 #30340 #20154 #26426 #23545 #25239 #20154 #24037 #26234 #33021 #31995 #32479 #65288 #29702 #35770;) (http://www.playdota.com/forums/2597/22522-20110-31070-32463-32593-32476-30340-20154-26426-23545-25239-20154-24037-26234-33021-31995-32479-65288-29702-35770-65289-a/) Harreke
MKB以 #21450 #20854 #26032 #25216 #33021;True Strike的 #19968 #20123 #35299 #37322; (http://www.playdota.com/forums/4071/mkb-true-strike/) Elune
蓝 #32982 #22810 #37325 #26045 #27861 #30340 #19968 #28857 #35828 #26126; (http://www.playdota.com/forums/4335/34013-32982-22810-37325-26045-27861-30340-19968-28857-35828-26126-a/) Elune
关 #20110 #34917 #20992 #26023 #65288;Quelling Blade) #30340 #19968 #20123 #35828 #26126 #65288 #20108 #27425 #20462 #27491 #65289; (http://www.playdota.com/forums/4735/quelling-blade/) Elune
6.60相 #20851 #30340 #19968 #20123 #19996 #35199;(更 #26032 #20102;Ti #25991 #26412 #30340 #20013 #25991 #32763 #35793;) (http://www.playdota.com/forums/4745/6-60-ti /) 小 #38738 #34521;
触 #21457 #22411 #27835 #30103 #21644 #20266 #38378 #36991; (http://www.playdota.com/forums/4789/35302-21457-22411-27835-30103-21644-20266-38378-36991-a/) Artume
熊 #29483 #22823 #25307 #30340;A杖 #25928 #26524 #25972 #29702 #12290 #12290 #12290; (http://www.playdota.com/forums/4824/a/) 小 #38738 #34521;
[译 #20316;]潜 #34892 #25351 #21335; (http://www.playdota.com/forums/5084/28508-34892-25351-21335-a/) Artume
牛 #22836 #20154 #37195 #38271 #65288;Tauren Chiefta #65289 #30340 #19968 #20123 #35299 #37322 #21644 #25915 #30053; (http://www.playdota.com/forums/5214/tauren-chieftan/) Elune
关 #20110 #24189 #39746 #26435 #26454; (http://www.playdota.com/forums/5666/20851-20110-24189-39746-26435-26454-a/) Elune
最 #21518 #20877 #35848 #35848;59d的 a #21644 ick的 #33402 #26415;