AION 命令aion控制台命令... 怎么无效啊!高手进

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AION 命令控制台... 怎么无效啊!高手进
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发表于2011-08-04 12:13:31
\P_FLY_MODE 1和\p_gravity_modifier -0.5怎么无效啊!
而且system.ovr文件总是记事本方式能打开。。。
求高手解答。。。
system.ovr放在永恒目录下就能了.要特殊的编程工具才能开....目前控制台大部分指令已经和谐不能用了
只有\g_minfov 180唯一一个可以用的了
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2011-08-04 12:13:31
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标题党关于永恒之塔控制台命令分析
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来自:湖南省衡阳市 (耒阳)电信ADSL 发表于: 2010-03-15
[ sell=2][/sell]一起来研究吧!AION控制台命令大全(英文解说版)~by fryyre
从网站後台挖来的...貌似不给公开
notes about settings:
settings are grouped by system... you can see which system, by its prefix:
g_ /game system
es_ /entity system
ca_ /cry animation system
s_ //cry system
this is at least, my gue ing at meaning of the prefixes =) ... makes se e enough, imo.
since \dumpcommandsvars is not working, the follow strings will have to do! ...
//CryEntitySystem settings:
es_LODShaderStep
Usage: es_LODShaderStep [0/4]
Default is 0
es_LODShaderDistance
Usage: es_LODShaderDistance [number]
Default is 20.0
es_FxSystemRVRLevel
Usage: es_FxSystemRVRLevel [number]
Default is 0
es_Di layInfo
Usage: es_Di layInfo [number]
Default is 0
Usage: es_CamHeightNear [number]
Default is 1.6
Usage: es_CamHeight [number]
Default is 1.6
e_Particles_Draw_Area
Usage: e_Particles_Draw_Area [0/1]
Default is 0 (off).
e_Particles_Draw_Range
Usage: e_Particles_Draw_Range [0/1]
Default is 0 (off).
e_Particles_Draw_Box
Usage: e_Particles_Draw_BOX [0/1]
Default is 0 (off).
es_charArmIK_Range
Usage: es_charArmIK_Range [number]
Default is 100
es_charIK_Range
characterIK update range
camera stiffne on restoring after collision
es_CharZOffsetSpeed
sets the character Z-offset change eed (in m/s), used for IK
es_EnableCloth ecifies whether cloth will be physicalized (0 or 1)
es_HitDeadBodies ecifies whether dead bodies are affected by bullet hits (0 or 1)
es_HitCharacters ecifies whether alive characters are affected by bullet hits (0 or 1)
es_SplashTimeout
minimum time interval between co ecutive lashesUsage: es_SplashTimeout 3.0
es_SplashThreshold
minimum i tantaneous water resistance that is detected as a lashUsage: es_SplashThreshold 200.0
es_MaxImpulseAdjMa Usage: es_MaxImpulseAdjMa es_ImpulseScale
Usage: es_ImpulseScale
es_MinImpulseVel
Usage: es_MinImpulseVel
es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).
Usage: es_helpers [0/1]
Default is 0 (off).
Usage: es_ oxes [0/1]
Default is 0 (off).
es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]
Default is 1 (on).
Usage: es_PiercingCamera [0/1]
Default is 0 (off).
es_UpdateCoocooEgg
Usage: es_UpdateCoocooEgg [0/1]
Default is 1 (on).
es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).
es_UpdateCamera
Toggles camera updating.
Usage: es_UpdateCamera [0/1]
Default is 1 (on).
es_DebugTimer
Usage: es_DebugTimer [0/1]
Default is 0 (on).
es_UpdateTimer
Usage: es_UpdateTimer [0/1]
Default is 1 (on).
es_UpdateContainer
Usage: es_UpdateContainer [0/1]
Default is 1 (on).
es_UpdateCollision
Toggles updating of entity collisio .
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.
es_UpdateEntities
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.
es_UpdateAI
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.
es_UpdatePhysics
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.
es_UpdateScript
es_UpdateBonePositio Usage:
Default is 1 (on).
es_UpdateInvisibleCharacter
es_profileentities
Default is 0 (off).
es_helpers
Toggles helpers.
Usage: es_helpers [0/1]
Default is 0 (off). Set to 1 to di lay entity helpers.
es_ oxes
Toggles entity bounding boxes.
Usage: es_ oxes [0/1]
Default is 0 (off). Set to 1 to di lay bounding boxes.
p_characterik_arm
Toggles character arm IK.
Usage: p_characterik_arm [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
p_characterik
Toggles character IK.
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
//IGame System settings, etc:
Test value for anywhere. Default is 0.
Usage: g_test [0 1 ..]
Default value is 0.
Draw Target NPC goal pos marker. Default is 0.
Usage: g_ f [0/1]
Default value is 0.
Enable to select server always. Default is 0.
Usage: g_select_server [0/1]
Default value is 0.
g_select_server
Set the country code. Default is -1.
Usage: g_country_code [n]
Default value is -1.
g_country_code
Enable to save preset. Default is 0.
Usage: g_save_preset [0/1]
Default value is 0.
g_save_preset
CreateInfo file name. Default is CreateInfos.xml.
Usage: g_create_info filename
Default value is CreateInfos.xml.
CreateInfos.xml
g_create_info
Enable to scaled attack. Default is 1.
Usage: g_scaled_attack [0/1]
Default value is 1.
g_scaled_attack
Value for scaled attack. Default is 4.5.
Usage: g_scaled_attack_limit [n]
Default value is 4.5.
g_scaled_attack_limit
Enable to di erse loading. Default is 1.
Usage: g_di erse_loading [0/1]
Default value is 1.
g_di erse_loading
Test value for fly. Default is 2.
Usage: g_fmode [0 1 ..]
Default value is 2.
g_fmode
Cheat Code to fly. Default is 0.
Usage: g_freefly [0 1]
Default value is 0.
g_freefly
Test value for fly. Default is 3.
Usage: g_favx 3
Default value is 3.
Test value for fly. Default is 3.
Usage: g_favy 3
Default value is 3.
Test value for fly. Default is 3.
Usage: g_favz 3
Default value is 3.
Test value for fly. Default is 90.
Usage: g_falx 90
Default value is 90.
Test value for fly. Default is 30.
Usage: g_faly 30
Default value is 30.
Test value for fly. Default is 360.
Usage: g_falz 360
Default value is 360.
Test value for fly. Default is 45.
Usage: g_fatx 45
Default value is 45.
Test value for fly. Default is 45.
Usage: g_faty 45
Default value is 45.
Test value for fly. Default is 45.
Usage: g_fatz 45
Default value is 45.
Height limit for flying animatio . Default is 5.0f.
Usage: g_fheight 5
Default value is 5.0f
g_fheight
Turning animation for flying like jumping.
Usage: g_fjump 1
Default value is 0
g_fjump
g_show_breath
Weapon scaling factor. Default is 1.0.
Usage: g_weapon_scale 1.0
Default value is 1.0.
g_weapon_scale
Do not show my player character. Default is 0.
Usage: g_hide [0/1]
Default value is 0.
Play sound only target character. Default is 0.
Usage: g_targetSound [0/1]
Default value is 0.
g_targetSound
Draw 3DView UIs. Default is 1.
Usage: g_draw_3dView [0/1]
Default value is 1.
g_draw_3dView
Draw Radar UI. Default is 1.
Usage: g_draw_radar [0/1]
Default value is 1.
g_draw_radar
Draw tile images gathered. Default is 0.
Usage: g_ui_tile [0/1]
Default value is 0.
g_ui_tile
Draw 3DViews as still images. Default is 0.
Usage: g_ui_stillview [0/1]
Default value is 0.
g_ui_stillview
Turn on UI FX. Default is 1.
Usage: g_ui_stillview [0/1/...]
You can set higher values to test other optio .
Ignore adjust UI for tuning
Usage: g_UIForTuning [0/1]
Default value is 0
g_UIForTuning
Draw UI contours
Usage: g_uiContour [0/1]
Default value is 0
g_uiContour
UI Scale. Default is 1.0f.
Usage: g_ui_scale [0...]
Default value is 1.
g_ui_scale
UI Scale CustomFactor. Default is 1.0f.
Usage: g_ui_scale [0~1]
Default value is 1.
g_ui_scale_factor
UI Filter. Default is 1.
Usage: g_ui_filter [-1/0/1/2]
Default value is 1.
g_ui_filter
UI Font. Default is 1.
Usage: g_ui_font [0/1]
Default value is 1.
g_ui_font
Open aion web site when client ends
Usage: g_open_aion_web [0/1]
Default value is 1
g_open_aion_web
Disco ect the current game server when the client has no i ut for long time
Usage: g_auto_disco ect [0/1]
Default value is 1
g_auto_disco ect
Rotation eed on character creation
Usage: g_rotate_ eed [n]
Default value is 220
g_rotate_ eed
Rotation eed on character creation
Usage: g_rotate_ eed_mouse [n]
Default value is 0.62
g_rotate_ eed_mouse
Draw Cursor during mouse Pa ing
Usage: g_showPa ingCursor [0/1]
Default value is 1
g_showPa ingCursor
Tutorial Reset Trigger
Usage: g_tutorialReset 1
g_tutorialReset
Test intersection between 2 points (test for collison)
Usage: g_testIntersect (100,100,0) (200,200,0)
g_testIntersect
Camera min dist. Default is 3.22
Usage: g_camMin 0.1
Default value is 3.22
g_camMin
Camera min dist. Default is 1.0
Usage: g_camMid 2.0
Default value is 1.
g_camMid
Camera max dist. Default is 10.00
Usage: g_camMax 10.0
Default value is 10.00
g_camMax
Camera min dist. Default is 1.4
Usage: g_camStep 0.1
Default value is 1.4
g_camStep
Camera min pitch. Default is -65.
Usage: g_camStep -65
Default value is -65
g_cam_p_min
Camera max pitch. Default is 85.
Usage: g_camStep 85
Default value is 85
g_cam_p_max
Camera cheat. Default is 0.
Usage: g_camera_cheat [0/1]
Default value is 0.
g_camera_cheat
g_desolveStart
g_desolveEnd
Camera move in battle. Default is 0
Usage: g_battleCamActive [0/1]
Default value is 0
g_battleCamActive
Radius for defining center of battle. Default is 5.0 meter.
Usage: g_battleCamRadius 5.0
Default value is 5.0
g_battleCamRadius
Small radius for defining center of battle. NPC weight in this radius is 1.
Usage: g_battleCamRadius 5.0
Default value is 4.0
g_battleCamSmallR
Weight for defining center of battle.
Usage: g_battleCamWeight 6.0
Default value is 7.0
g_battleCamWeight
Weight for defining center of battle in near dist.
Usage: g_battleCamWeightNear 6.0
Default value is 60.0
g_battleCamWeightNear
Toggle camera auto zoom in.
Usage: g_autoZoom [0/1]
Default value is 0.
g_autoZoom
Auto zoom in limit degree.
Usage: g_autoZoomDegree 45.0
Default value is 65.0
g_autoZoomDegree
Auto zoom in eed. Default is 8.0.
Usage: g_autoZoomSpeed 8.0
Default value is 8.0
g_autoZoomSpeed
Camera shake on hit. Default is 0
Usage: g_hitCamActive [0/1]
Default value is 0
g_hitCamActive
Camera shake ratio on hit. Default is 1.0.
Usage: g_hitCamShake 10.0
Default value is 1.0
g_hitCamShake
Camera shake reduce ratio.
Usage: g_hitCamShakeReduce 0.1
Default value is 1
g_hitCamShakeReduce
Camera work on death. Default is 0
Usage: g_deathCamActive [0/1]
Default value is 0
g_deathCamActive
Camera dist on death.
Usage: g_deathCamDist 2.0
Default value is 2.0
g_deathCamDist
Camera pa ing eed on death.
Usage: g_deathCamSpeedP 3.0
Default value is -0.3
g_deathCamSpeedP
Camera zooming eed on death.
Usage: g_deathCamSpeedZ 50.0
Default value is 50.0
g_deathCamSpeedZ
Camera F.O. eed on death.
Usage: g_deathCamSpeedFO 0.1
Default value is 2.5
g_deathCamSpeedFO
Camera shake on walk or run. Default is 0
Usage: g_walkCamActive [0/1]
Default value is 0
g_walkCamActive
Camera shake ratio on walk.
Usage: g_walkCamAmp 10.0
Default value is 0.08
g_walkCamAmp
Camera shake freq on walk.
Usage: g_walkCamFreq 10.0
Default value is 10.0
g_walkCamFreq
Camera shake ratio on run.
Usage: g_runCamAmp 10.0
Default value is 0.08
g_runCamAmp
Camera shake freq on run.
Usage: g_runCamFreq 10.0
Default value is 14.0
g_runCamFreq
Max distance in which character head is in sync with camera direction.
Usage: g_headCamDist 2.0
Default value is 4.0
g_headCamDist
Head-camera sync limit degree.
Usage: g_headCamDegree 45.0
Default value is 45.0
g_headCamDegree
Head-camera sync converge eed.
Usage: g_headCamStiff 4.0
Default value is 1.0
g_headCamStiff
stiffne of entity camera on xy plane (0 to 100)
Usage: es_stiff_xy 100.0
Default value is 45
es_stiff_xy
stiffne of entity camera on xy plane when camera is near object(0 to 10000)
Usage: es_stiff_xy 100.0
Default value is 1000
es_stiff_xy_near
stiffne of entity camera on z axis (0 to 100)
Usage: es_stiff_z 100.0
es_stiff_z
stiffne of entity camera on zoom in/out
Usage: es_stiff_r 100.0
default value is 25
es_stiff_r
stiffne of entity camera on zoom in/out (near character)
Usage: es_stiff_r_near 100.0
default value is 40
10000.0
es_stiff_r_near
Distance defining change point of stiffne of entity camera
Usage: es_stiff_dist 100.0
default value is 5
es_stiff_dist
Speed of fire camera work
Usage: g_fireCamSpeed 10.0 [0 to 10]
default value is 3
g_fireCamSpeed
Delay of fire camera work in seconds
Usage: g_fireCamOffset 1.0
default value is 1
g_fireCamOffset
NPC camera position ratio 0~1
Usage: g_ cCamPosRatio 0.2
default value is 0.2
g_ cCamPosRatio
NPC camera position dist from PC
Usage: g_ cCamPosDist 0.2
default value is 0.2
g_ cCamPosDist
NPC camera Z angle degree
Usage: g_ cCamAngleZ 20.0
default value is 20.0
g_ cCamAngleZ
NPC camera Z angle start degree
Usage: g_ cCamAngleZStart 20.0
default value is 16.0
g_ cCamAngleZStart
NPC camera X angle degree
Usage: g_ cCamAngleX 0.0
default value is 0.0
g_ cCamAngleX
NPC camera distance
Usage: g_ cCamRange 2.0
default value is 2.0
g_ cCamRange
NPC camera pa ing eed
Usage: g_ cCamSpeedP 2.0
default value is 2.0
g_ cCamSpeedP
NPC camera center height offset
Usage: g_ cCamZ 0
default value is 0
g_ cCamZ
NPC camera Fov
Usage: g_ cCamFov 60
default value is 60
g_ cCamFov
Returning camera stiffne Usage: g_tra CamStiffne 2.0
default value is 2.0
g_tra CamStiffne NameID of player model. Default is 100008 (Water Female).
Usage: g_player_nameid [100001..100009]
Default value is 100008:CLM.
g_player_nameid
Armor mesh name prefix of player model. Default is DF_C001.
Usage: g_player_armor DF_C001
Default value is DF_C001.
DF_C001
g_player_armor
Armor color of default player model. Default is 255 255 255.
Usage: g_player_armor_color 255 255 255
Default value is 255 255 255.
255 255 255
g_player_armor_color
Face type of player model. Default is DF_C001.
Usage: g_player_face 1
Default value is 1.
g_player_face
Hair type of player model. Default is 1.
Usage: g_player_hair 1
Default value is 1.
g_player_hair
Skin color of player model. Default is DF_C001.
Usage: g_player_skin_color 255255255
Default value is 255255255.
255255255
g_player_skin_color
Hair color of player model. Default is DF_C001.
Usage: g_player_hair_color 255255255
Default value is 255255255.
g_player_hair_color
g_player_body_scales
g_player_ eed
Show Player Position.
Usage: g_player_pos [0/1]
Default value is 0.
g_player_pos
g_player_camera_shake
g_player_fx
Toggle Player Path Finding.
Usage: g_pathfinding [0/1]
Default value is 1.
g_pathfinding
if 0, use Entity-SetPos() to move entity.
Usage: g_smooth_move [0/1]
Default value is 1.
g_smooth_move
0: no blade trail / 1: blade trail / 2: triangular blade trail
Usage: g_blade_fx [0/1/2]
Default value is 0.
g_blade_fx
Blade trail duration
Usage: g_blade_time 0.1
Default value is 0.1
g_blade_time
Blade trail texture
Usage: g_blade_tex FxTrail2
Default value is FxTrail2
FxTrail2
g_blade_tex
Toggle hit-point-animation-freezing
Usage: g_hit_freeze [0/1]
Default value is 1.
g_hit_freeze
hit-point-animation-freezing duration
Usage: g_hit_freeze_time [0/1]
Default value is 0.1
g_hit_freeze_time
Clear attack count of all the entities
Usage: g_clear_attack_hit [0/1]
Default value is 0.
g_clear_attack_count
Client co ole variable for general usage
Usage: g_client_var [0x0010]
Default value is 0.
g_client_var
Program damage parameters
Usage: g_program_damage [in time] [out time] [neck bend angle] [ ine bend angle]
Default value is 0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
damage blend parameters
Usage: g_damage_blend [blend factor]
Default value is 0.6
g_damage_blend
blend parameters
Usage: g_blend1 [blend factor]
Default value is 1.f
g_blend1
blend parameters
Usage: g_blend2 [blend factor]
Default value is 0.6f
g_blend2
variable for any purpose
Usage: g_var1 [value]
Default value is 1.f
variable for any purpose
Usage: g_var2[value]
Default value is 1.f
variable for any purpose
Usage: g_var3 [value]
Default value is 10.f
variable for any purpose
Usage: g_var4 [value]
value between 1~13
g_player_scale
g_player_listener_pos
g_player_listener_height
sound min distance
Usage: g_sound_min_dist [value]
Default value is 5.f
g_sound_min_dist
sound max distance
Usage: g_sound_max_dist [value]
Default value is 35.f
g_sound_max_dist
thrusting time parameters
Usage: g_thrust_time [time]
Default value is 0.5
g_thrust_time
animation blending time parameters
Usage: g_blend_time [time]
Default value is 0.3
g_blend_time
animation blending out time parameters
Usage: g_blendout_time [time]
Default value is 0.3
g_blendout_time
show stu ed by name
Usage: g_show_stu ed [0/1]
Default value is 0
g_show_stu ed
vertical distance from ground, from which jump_air animation is played
Usage: g_fly_height [height]
Default value is 0.15
g_fly_height
vertical distance from ground, from which fall_air animation is played
Usage: g_fall_height [height]
Default value is 10.0f
g_fall_height
Turn on or off war fog
Usage: g_NoWarFog [0/1]
Default value is 0
g_NoWarFog
mouse rotation ratio
Usage: g_cam_rot_ratio [ratio]
Default value is 0.2
g_cam_rot_ratio
key rotation ratio to mouse drag pixel
Usage: g_cam_key_rot [ratio]
Default value is 11.0
g_cam_key_rot
do not draw UI, not disable it. just title is shown
Usage: g_hide_ui [0/1]
Default value is 0
g_hide_ui
Whether can glide or not, If can, how
Usage: g_glide [0/1/2]
Default value is 0
g_glide
show windBox in which upward force is a lying
Usage: g_windbox [0/1]
Default value is 0
g_windBox
EffectPriority is computed based on distanced
this value is a threshold for each distance catagory.
Usage: g_EffectPriorityDistance [squared value of distance]
Default value is 144
g_EffectPriorityDistance
Turn on or off game debug me age.
Usage: g_verbose [0/1]
Default value is 0.
g_verbose
Turn on or off animation debug me age.
Usage: g_verbose_animation [0/1]
Default value is 0.
g_verbose_animation
Send level version to Server.
Usage: g_send_level_version [0/1]
Default value is 0.
g_send_level_version
Sets the range of the third person camera.
Usage: g_ThirdPersonRange 4
Default is 4 metres. This is the distance
of the third person camera from the player.
g_ThirdPersonRange
Sets the min value of FOV.
Usage: g_minFov 60
Default is 60 degree.
g_minFov
Sets the mid value of FOV.
Usage: g_midFov 60
Default is 60 degree.
g_midFov
Sets the max value of FOV.
Usage: g_maxFov 60
Default is 60 degree.
g_maxFov
Sets the offset z value of camera.
Usage: g_camOffsetZ -0.2
Default is -0.09 m.
g_camOffsetZ
Sets the custom color of characters
Usage: g_charCustomColor r[0~1] g[0~1] b[0~1]
Default value is 1.0 1.0 1.0
1.0 1.0 1.0
g_charCustomColor
Load a poll xml file
Usage: g_loadPollXML [filename]
You should i ut the xml file name which you want to load
g_loadPollXML
Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME]
g_playSystemVoice
Fullscreen mode set.
Usage: g_fullscreen [0/1]
Default value is 1.
g_fullscreen
chat logging option set.
Usage: g_chatlog [0/1]
Default value is 0.
g_chatlog
Shows ime window in window mode. Doe #39;t affect fullscreen mode
Usage: g_captureIME [0/1]
Default value is 0.
g_captureIME
Adjust light for basic status dialog
Usage: g_portraitLight [0.0~1.0]
Default value is 0.7
g_portraitLight
Enable game effects
Usage: g_enableGameEffect [0/1]
Default value is 1.
g_enableGameEffect
Enable skill voice in animation
Usage: g_enableSkillVoice [0/1]
Default value is 1.
g_enableSkillVoice
Show damage me age in chat dlg
Usage: g_showDamageMsg [0/1]
Default value is 0.
g_showDamageMsg
Show macro debug me age in chat dlg
Usage: g_showMacroMsg [0/1]
Default value is 0.
g_showMacroMsg
auto forward type. (0: for keyboard, 1: for mouse)
Usage: g_autoForwardType [0/1]
Default value is 0 now.
g_autoForwardType
If mo ter is taller than this size, hit fx shows on its surface, not its predefined bone.
Usage: g_hitFxMo terSize [number]
Default value is 1.0
g_hitFxMo terSize
Ammo' additional height ratio when ammo' trace is curved
Usage: g_ammoHeightRatio [number]
Default value is 0.3
g_ammoHeightRatio
Ignore UI item/skill cooling time
Usage: g_IgnoreUICoolTime [0/1]
Default value is 0
g_IgnoreUICoolTime
Blend u er body animation from ine bone i tead of ine1 bone
Usage: g_BlendSpine [0/1]
Default value is 0
g_BlendSpine
2d DamageUsage: g_2dDamage [0/1]
Default value is 0
g_2dDamage
2d Damage radiusUsage: g_2dDamageR [number]
Default value is 60
g_2dDamageR
g_2dDamageT1
g_2dDamageT2
g_2dDamageT3
g_2dDamageT4
g_2dDamageCri
g_2dDamageCriT2
g_2dDamageMargin
g_2dDamageOffset
g_2dDamageSize
g_2dDamageSize2
g_showF g_targetMarkerType
Set to show character creating and deleting button in login stage
Usage: g_show_create_btn [value]
g_show_create_btn
Set to enable prophet dialog
Usage: g_enable_prophet [0/1]
g_enable_prophet
Set when making video clip
Usage: g_o erve [0/1]
g_o erve
idle 002 can be played after this time
Usage: g_idle002_time [15]
g_idle002_time
if this is 0, you can not create or delete char
Usage: g_char_manager [0/1]
g_char_manager
Set to quit automatically after showing quit yes box
Usage: g_auto_quit_yes [0/1]
g_auto_quit_yes
Usage: g_chainSkillIndicateDelay [ms]
g_chainSkillIndicateDelay
Usage: g_chainSkillChangeCooltimeDelay [ms]
g_chainSkillChangeCooltimeDelay
Usage: g_tempPseudoFullscreen [0/1]
g_tempPseudoFullscreen
Usage: g_CheckDeadServer[0/1]
g_CheckDeadServer
Usage: g_OtpCheck [0/1]
g_OtpCheck
Usage: g_GameFlags [0/value]
g_gameFlags
Usage: g_tooltipWidth [value]
g_tooltipWidth
Usage: g_tooltipNameFieldWidth [value]
g_tooltipNameFieldWidth
Usage: g_IDLF1ScoreAlarm [value]
g_IDLF1ScoreAlarm
Usage: g_IDDreScoreAlarm [value]
g_IDDreScoreAlarm
p_gravity_modifier
p_bob_pitch
p_bob_roll
p_bob_length
p_bob_weapon
p_bob_fcoeff
p_waterbob_pitch
p_waterbob_pitch eed
p_waterbob_roll
p_waterbob_roll eed
p_waterbob_mindepth
p_head_camera
p_decalLifetime
Sets the maximum frame rate.
Usage: g_maxf 500Default value is 500.
g_maxf Enables fixed timestep physics simulation for multiplayer mode.
Usage: g_MP_fixed_timestep 0.01
Default is 0.
g_MP_fixed_timestep
g_Render
Set Auto Teleporter
Usage: g_testTeleport[0/1(start)]
Default is 0
g_testTeleport
Emulate PutUser
Usage: g_testPutUser[0/n(count)]
Default is 0
g_testPut
Set Load test FxContainer
Usage: g_testFxcSpawn[0/1(start)]
Default is 0
g_testFxcSpawn
Set Record Replay Log
Usage: g_gameReplay[0/1(enable)]
Default is 0
g_gameReplay
Set Record Replay Log
Usage: g_gameReplaySpeed[1.0 ~ ]
Default is 1.0
g_gameReplaySpeed
Set User Control Log
Usage: g_gameReplayControl[0/1]
Default is 0
g_gameReplayControl
Set Replay filenameg
Usage: g_gameReplayName name
Default is aion_replay.pry
aion_replay.pry
g_gameReplayName
set sleep at S_WORLD
Usage: g_testRecvWorld[0/1(enable)]
Default is 0
g_testRecvWorld
Use gameguard auth
Usage: g_ggAuth [0/1]
Default is 0
g_ggAuth
Enable/Disable cl_bone simulation
Usage: g_clbone [0/1]
Default value is 0
g_clbone
log_IncludeTime
Toggles timestamping of log entries.
Usage: log_IncludeTime [0/1]
Default is 0 (off). Set to 1 to include time in log items.
log_FileVerbosity - bool?
log_Verbosity - bool?
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Powered by PhPWind Total 0.145973(s) query 7, Time now is:08-04 12:13, Gzip disabled一起来研究吧!AION控制台命令大全(英文解说版)~by fryyre
一起来研究吧!AION控制台命令大全(英文解说版)~by fryyre
(5274401)
Lv.4 微微闪亮
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1楼【楼主】
发表于 2010-2-27 05:46
一起来研究吧!AION控制台命令大全(英文解说版)~by fryyre
从网站後台挖来的...貌似不给公开
notes about settings:
settings are grouped by system... you can see which system, by its prefix:
g_ /game system
es_ /entity system
ca_ /cry animation system
s_ //cry system
this is at least, my gue ing at meaning of the prefixes =) ... makes se e enough, imo.
since \dumpcommandsvars is not working, the follow strings will have to do! ...
//CryEntitySystem settings:
es_LODShaderStep
Usage: es_LODShaderStep [0/4]
Default is 0
es_LODShaderDistance
Usage: es_LODShaderDistance [number]
Default is 20.0
es_FxSystemRVRLevel
Usage: es_FxSystemRVRLevel [number]
Default is 0
es_Di layInfo
Usage: es_Di layInfo [number]
Default is 0
Usage: es_CamHeightNear [number]
Default is 1.6
Usage: es_CamHeight [number]
Default is 1.6
e_Particles_Draw_Area
Usage: e_Particles_Draw_Area [0/1]
Default is 0 (off).
e_Particles_Draw_Range
Usage: e_Particles_Draw_Range [0/1]
Default is 0 (off).
e_Particles_Draw_Box
Usage: e_Particles_Draw_BOX [0/1]
Default is 0 (off).
es_charArmIK_Range
Usage: es_charArmIK_Range [number]
Default is 100
es_charIK_Range
characterIK update range
camera stiffne on restoring after collision
es_CharZOffsetSpeed
sets the character Z-offset change eed (in m/s), used for IK
es_EnableCloth ecifies whether cloth will be physicalized (0 or 1)
es_HitDeadBodies ecifies whether dead bodies are affected by bullet hits (0 or 1)
es_HitCharacters ecifies whether alive characters are affected by bullet hits (0 or 1)
es_SplashTimeout
minimum time interval between co ecutive lashesUsage: es_SplashTimeout 3.0
es_SplashThreshold
minimum i tantaneous water resistance that is detected as a lashUsage: es_SplashThreshold 200.0
es_MaxImpulseAdjMa Usage: es_MaxImpulseAdjMa es_ImpulseScale
Usage: es_ImpulseScale
es_MinImpulseVel
Usage: es_MinImpulseVel
es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).
Usage: es_helpers [0/1]
Default is 0 (off).
Usage: es_ oxes [0/1]
Default is 0 (off).
es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]
Default is 1 (on).
Usage: es_PiercingCamera [0/1]
Default is 0 (off).
es_UpdateCoocooEgg
Usage: es_UpdateCoocooEgg [0/1]
Default is 1 (on).
es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).
es_UpdateCamera
Toggles camera updating.
Usage: es_UpdateCamera [0/1]
Default is 1 (on).
es_DebugTimer
Usage: es_DebugTimer [0/1]
Default is 0 (on).
es_UpdateTimer
Usage: es_UpdateTimer [0/1]
Default is 1 (on).
es_UpdateContainer
Usage: es_UpdateContainer [0/1]
Default is 1 (on).
es_UpdateCollision
Toggles updating of entity collisio .
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.
es_UpdateEntities
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.
es_UpdateAI
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.
es_UpdatePhysics
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.
es_UpdateScript
es_UpdateBonePositio Usage:
Default is 1 (on).
es_UpdateInvisibleCharacter
es_profileentities
Default is 0 (off).
es_helpers
Toggles helpers.
Usage: es_helpers [0/1]
Default is 0 (off). Set to 1 to di lay entity helpers.
es_ oxes
Toggles entity bounding boxes.
Usage: es_ oxes [0/1]
Default is 0 (off). Set to 1 to di lay bounding boxes.
p_characterik_arm
Toggles character arm IK.
Usage: p_characterik_arm [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
p_characterik
Toggles character IK.
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
//IGame System settings, etc:
Test value for anywhere. Default is 0.
Usage: g_test [0 1 ..]
Default value is 0.
Draw Target NPC goal pos marker. Default is 0.
Usage: g_ f [0/1]
Default value is 0.
Enable to select server always. Default is 0.
Usage: g_select_server [0/1]
Default value is 0.
g_select_server
Set the country code. Default is -1.
Usage: g_country_code [n]
Default value is -1.
g_country_code
Enable to save preset. Default is 0.
Usage: g_save_preset [0/1]
Default value is 0.
g_save_preset
CreateInfo file name. Default is CreateInfos.xml.
Usage: g_create_info filename
Default value is CreateInfos.xml.
CreateInfos.xml
g_create_info
Enable to scaled attack. Default is 1.
Usage: g_scaled_attack [0/1]
Default value is 1.
g_scaled_attack
Value for scaled attack. Default is 4.5.
Usage: g_scaled_attack_limit [n]
Default value is 4.5.
g_scaled_attack_limit
Enable to di erse loading. Default is 1.
Usage: g_di erse_loading [0/1]
Default value is 1.
g_di erse_loading
Test value for fly. Default is 2.
Usage: g_fmode [0 1 ..]
Default value is 2.
g_fmode
Cheat Code to fly. Default is 0.
Usage: g_freefly [0 1]
Default value is 0.
g_freefly
Test value for fly. Default is 3.
Usage: g_favx 3
Default value is 3.
Test value for fly. Default is 3.
Usage: g_favy 3
Default value is 3.
Test value for fly. Default is 3.
Usage: g_favz 3
Default value is 3.
Test value for fly. Default is 90.
Usage: g_falx 90
Default value is 90.
Test value for fly. Default is 30.
Usage: g_faly 30
Default value is 30.
Test value for fly. Default is 360.
Usage: g_falz 360
Default value is 360.
Test value for fly. Default is 45.
Usage: g_fatx 45
Default value is 45.
Test value for fly. Default is 45.
Usage: g_faty 45
Default value is 45.
Test value for fly. Default is 45.
Usage: g_fatz 45
Default value is 45.
Height limit for flying animatio . Default is 5.0f.
Usage: g_fheight 5
Default value is 5.0f
g_fheight
Turning animation for flying like jumping.
Usage: g_fjump 1
Default value is 0
g_fjump
g_show_breath
Weapon scaling factor. Default is 1.0.
Usage: g_weapon_scale 1.0
Default value is 1.0.
g_weapon_scale
Do not show my player character. Default is 0.
Usage: g_hide [0/1]
Default value is 0.
Play sound only target character. Default is 0.
Usage: g_targetSound [0/1]
Default value is 0.
g_targetSound
Draw 3DView UIs. Default is 1.
Usage: g_draw_3dView [0/1]
Default value is 1.
g_draw_3dView
Draw Radar UI. Default is 1.
Usage: g_draw_radar [0/1]
Default value is 1.
g_draw_radar
Draw tile images gathered. Default is 0.
Usage: g_ui_tile [0/1]
Default value is 0.
g_ui_tile
Draw 3DViews as still images. Default is 0.
Usage: g_ui_stillview [0/1]
Default value is 0.
g_ui_stillview
Turn on UI FX. Default is 1.
Usage: g_ui_stillview [0/1/...]
You can set higher values to test other optio .
Ignore adjust UI for tuning
Usage: g_UIForTuning [0/1]
Default value is 0
g_UIForTuning
Draw UI contours
Usage: g_uiContour [0/1]
Default value is 0
g_uiContour
UI Scale. Default is 1.0f.
Usage: g_ui_scale [0...]
Default value is 1.
g_ui_scale
UI Scale CustomFactor. Default is 1.0f.
Usage: g_ui_scale [0~1]
Default value is 1.
g_ui_scale_factor
UI Filter. Default is 1.
Usage: g_ui_filter [-1/0/1/2]
Default value is 1.
g_ui_filter
UI Font. Default is 1.
Usage: g_ui_font [0/1]
Default value is 1.
g_ui_font
Open aion web site when client ends
Usage: g_open_aion_web [0/1]
Default value is 1
g_open_aion_web
Disco ect the current game server when the client has no i ut for long time
Usage: g_auto_disco ect [0/1]
Default value is 1
g_auto_disco ect
Rotation eed on character creation
Usage: g_rotate_ eed [n]
Default value is 220
g_rotate_ eed
Rotation eed on character creation
Usage: g_rotate_ eed_mouse [n]
Default value is 0.62
g_rotate_ eed_mouse
Draw Cursor during mouse Pa ing
Usage: g_showPa ingCursor [0/1]
Default value is 1
g_showPa ingCursor
Tutorial Reset Trigger
Usage: g_tutorialReset 1
g_tutorialReset
Test intersection between 2 points (test for collison)
Usage: g_testIntersect (100,100,0) (200,200,0)
g_testIntersect
Camera min dist. Default is 3.22
Usage: g_camMin 0.1
Default value is 3.22
g_camMin
Camera min dist. Default is 1.0
Usage: g_camMid 2.0
Default value is 1.
g_camMid
Camera max dist. Default is 10.00
Usage: g_camMax 10.0
Default value is 10.00
g_camMax
Camera min dist. Default is 1.4
Usage: g_camStep 0.1
Default value is 1.4
g_camStep
Camera min pitch. Default is -65.
Usage: g_camStep -65
Default value is -65
g_cam_p_min
Camera max pitch. Default is 85.
Usage: g_camStep 85
Default value is 85
g_cam_p_max
Camera cheat. Default is 0.
Usage: g_camera_cheat [0/1]
Default value is 0.
g_camera_cheat
g_desolveStart
g_desolveEnd
Camera move in battle. Default is 0
Usage: g_battleCamActive [0/1]
Default value is 0
g_battleCamActive
Radius for defining center of battle. Default is 5.0 meter.
Usage: g_battleCamRadius 5.0
Default value is 5.0
g_battleCamRadius
Small radius for defining center of battle. NPC weight in this radius is 1.
Usage: g_battleCamRadius 5.0
Default value is 4.0
g_battleCamSmallR
Weight for defining center of battle.
Usage: g_battleCamWeight 6.0
Default value is 7.0
g_battleCamWeight
Weight for defining center of battle in near dist.
Usage: g_battleCamWeightNear 6.0
Default value is 60.0
g_battleCamWeightNear
Toggle camera auto zoom in.
Usage: g_autoZoom [0/1]
Default value is 0.
g_autoZoom
Auto zoom in limit degree.
Usage: g_autoZoomDegree 45.0
Default value is 65.0
g_autoZoomDegree
Auto zoom in eed. Default is 8.0.
Usage: g_autoZoomSpeed 8.0
Default value is 8.0
g_autoZoomSpeed
Camera shake on hit. Default is 0
Usage: g_hitCamActive [0/1]
Default value is 0
g_hitCamActive
Camera shake ratio on hit. Default is 1.0.
Usage: g_hitCamShake 10.0
Default value is 1.0
g_hitCamShake
Camera shake reduce ratio.
Usage: g_hitCamShakeReduce 0.1
Default value is 1
g_hitCamShakeReduce
Camera work on death. Default is 0
Usage: g_deathCamActive [0/1]
Default value is 0
g_deathCamActive
Camera dist on death.
Usage: g_deathCamDist 2.0
Default value is 2.0
g_deathCamDist
Camera pa ing eed on death.
Usage: g_deathCamSpeedP 3.0
Default value is -0.3
g_deathCamSpeedP
Camera zooming eed on death.
Usage: g_deathCamSpeedZ 50.0
Default value is 50.0
g_deathCamSpeedZ
Camera F.O. eed on death.
Usage: g_deathCamSpeedFO 0.1
Default value is 2.5
g_deathCamSpeedFO
Camera shake on walk or run. Default is 0
Usage: g_walkCamActive [0/1]
Default value is 0
g_walkCamActive
Camera shake ratio on walk.
Usage: g_walkCamAmp 10.0
Default value is 0.08
g_walkCamAmp
Camera shake freq on walk.
Usage: g_walkCamFreq 10.0
Default value is 10.0
g_walkCamFreq
Camera shake ratio on run.
Usage: g_runCamAmp 10.0
Default value is 0.08
g_runCamAmp
Camera shake freq on run.
Usage: g_runCamFreq 10.0
Default value is 14.0
g_runCamFreq
Max distance in which character head is in sync with camera direction.
Usage: g_headCamDist 2.0
Default value is 4.0
g_headCamDist
Head-camera sync limit degree.
Usage: g_headCamDegree 45.0
Default value is 45.0
g_headCamDegree
Head-camera sync converge eed.
Usage: g_headCamStiff 4.0
Default value is 1.0
g_headCamStiff
stiffne of entity camera on xy plane (0 to 100)
Usage: es_stiff_xy 100.0
Default value is 45
es_stiff_xy
stiffne of entity camera on xy plane when camera is near object(0 to 10000)
Usage: es_stiff_xy 100.0
Default value is 1000
es_stiff_xy_near
stiffne of entity camera on z axis (0 to 100)
Usage: es_stiff_z 100.0
es_stiff_z
stiffne of entity camera on zoom in/out
Usage: es_stiff_r 100.0
default value is 25
es_stiff_r
stiffne of entity camera on zoom in/out (near character)
Usage: es_stiff_r_near 100.0
default value is 40
10000.0
es_stiff_r_near
Distance defining change point of stiffne of entity camera
Usage: es_stiff_dist 100.0
default value is 5
es_stiff_dist
Speed of fire camera work
Usage: g_fireCamSpeed 10.0 [0 to 10]
default value is 3
g_fireCamSpeed
Delay of fire camera work in seconds
Usage: g_fireCamOffset 1.0
default value is 1
g_fireCamOffset
NPC camera position ratio 0~1
Usage: g_ cCamPosRatio 0.2
default value is 0.2
g_ cCamPosRatio
NPC camera position dist from PC
Usage: g_ cCamPosDist 0.2
default value is 0.2
g_ cCamPosDist
NPC camera Z angle degree
Usage: g_ cCamAngleZ 20.0
default value is 20.0
g_ cCamAngleZ
NPC camera Z angle start degree
Usage: g_ cCamAngleZStart 20.0
default value is 16.0
g_ cCamAngleZStart
NPC camera X angle degree
Usage: g_ cCamAngleX 0.0
default value is 0.0
g_ cCamAngleX
NPC camera distance
Usage: g_ cCamRange 2.0
default value is 2.0
g_ cCamRange
NPC camera pa ing eed
Usage: g_ cCamSpeedP 2.0
default value is 2.0
g_ cCamSpeedP
NPC camera center height offset
Usage: g_ cCamZ 0
default value is 0
g_ cCamZ
NPC camera Fov
Usage: g_ cCamFov 60
default value is 60
g_ cCamFov
Returning camera stiffne Usage: g_tra CamStiffne 2.0
default value is 2.0
g_tra CamStiffne NameID of player model. Default is 100008 (Water Female).
Usage: g_player_nameid [100001..100009]
Default value is 100008:CLM.
g_player_nameid
Armor mesh name prefix of player model. Default is DF_C001.
Usage: g_player_armor DF_C001
Default value is DF_C001.
DF_C001
g_player_armor
Armor color of default player model. Default is 255 255 255.
Usage: g_player_armor_color 255 255 255
Default value is 255 255 255.
255 255 255
g_player_armor_color
Face type of player model. Default is DF_C001.
Usage: g_player_face 1
Default value is 1.
g_player_face
Hair type of player model. Default is 1.
Usage: g_player_hair 1
Default value is 1.
g_player_hair
Skin color of player model. Default is DF_C001.
Usage: g_player_skin_color 255255255
Default value is 255255255.
255255255
g_player_skin_color
Hair color of player model. Default is DF_C001.
Usage: g_player_hair_color 255255255
Default value is 255255255.
g_player_hair_color
g_player_body_scales
g_player_ eed
Show Player Position.
Usage: g_player_pos [0/1]
Default value is 0.
g_player_pos
g_player_camera_shake
g_player_fx
Toggle Player Path Finding.
Usage: g_pathfinding [0/1]
Default value is 1.
g_pathfinding
if 0, use Entity-SetPos() to move entity.
Usage: g_smooth_move [0/1]
Default value is 1.
g_smooth_move
0: no blade trail / 1: blade trail / 2: triangular blade trail
Usage: g_blade_fx [0/1/2]
Default value is 0.
g_blade_fx
Blade trail duration
Usage: g_blade_time 0.1
Default value is 0.1
g_blade_time
Blade trail texture
Usage: g_blade_tex FxTrail2
Default value is FxTrail2
FxTrail2
g_blade_tex
Toggle hit-point-animation-freezing
Usage: g_hit_freeze [0/1]
Default value is 1.
g_hit_freeze
hit-point-animation-freezing duration
Usage: g_hit_freeze_time [0/1]
Default value is 0.1
g_hit_freeze_time
Clear attack count of all the entities
Usage: g_clear_attack_hit [0/1]
Default value is 0.
g_clear_attack_count
Client co ole variable for general usage
Usage: g_client_var [0x0010]
Default value is 0.
g_client_var
Program damage parameters
Usage: g_program_damage [in time] [out time] [neck bend angle] [ ine bend angle]
Default value is 0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
damage blend parameters
Usage: g_damage_blend [blend factor]
Default value is 0.6
g_damage_blend
blend parameters
Usage: g_blend1 [blend factor]
Default value is 1.f
g_blend1
blend parameters
Usage: g_blend2 [blend factor]
Default value is 0.6f
g_blend2
variable for any purpose
Usage: g_var1 [value]
Default value is 1.f
variable for any purpose
Usage: g_var2[value]
Default value is 1.f
variable for any purpose
Usage: g_var3 [value]
Default value is 10.f
variable for any purpose
Usage: g_var4 [value]
value between 1~13
g_player_scale
g_player_listener_pos
g_player_listener_height
sound min distance
Usage: g_sound_min_dist [value]
Default value is 5.f
g_sound_min_dist
sound max distance
Usage: g_sound_max_dist [value]
Default value is 35.f
g_sound_max_dist
thrusting time parameters
Usage: g_thrust_time [time]
Default value is 0.5
g_thrust_time
animation blending time parameters
Usage: g_blend_time [time]
Default value is 0.3
g_blend_time
animation blending out time parameters
Usage: g_blendout_time [time]
Default value is 0.3
g_blendout_time
show stu ed by name
Usage: g_show_stu ed [0/1]
Default value is 0
g_show_stu ed
vertical distance from ground, from which jump_air animation is played
Usage: g_fly_height [height]
Default value is 0.15
g_fly_height
vertical distance from ground, from which fall_air animation is played
Usage: g_fall_height [height]
Default value is 10.0f
g_fall_height
Turn on or off war fog
Usage: g_NoWarFog [0/1]
Default value is 0
g_NoWarFog
mouse rotation ratio
Usage: g_cam_rot_ratio [ratio]
Default value is 0.2
g_cam_rot_ratio
key rotation ratio to mouse drag pixel
Usage: g_cam_key_rot [ratio]
Default value is 11.0
g_cam_key_rot
do not draw UI, not disable it. just title is shown
Usage: g_hide_ui [0/1]
Default value is 0
g_hide_ui
Whether can glide or not, If can, how
Usage: g_glide [0/1/2]
Default value is 0
g_glide
show windBox in which upward force is a lying
Usage: g_windbox [0/1]
Default value is 0
g_windBox
EffectPriority is computed based on distanced
this value is a threshold for each distance catagory.
Usage: g_EffectPriorityDistance [squared value of distance]
Default value is 144
g_EffectPriorityDistance
Turn on or off game debug me age.
Usage: g_verbose [0/1]
Default value is 0.
g_verbose
Turn on or off animation debug me age.
Usage: g_verbose_animation [0/1]
Default value is 0.
g_verbose_animation
Send level version to Server.
Usage: g_send_level_version [0/1]
Default value is 0.
g_send_level_version
Sets the range of the third person camera.
Usage: g_ThirdPersonRange 4
Default is 4 metres. This is the distance
of the third person camera from the player.
g_ThirdPersonRange
Sets the min value of FOV.
Usage: g_minFov 60
Default is 60 degree.
g_minFov
Sets the mid value of FOV.
Usage: g_midFov 60
Default is 60 degree.
g_midFov
Sets the max value of FOV.
Usage: g_maxFov 60
Default is 60 degree.
g_maxFov
Sets the offset z value of camera.
Usage: g_camOffsetZ -0.2
Default is -0.09 m.
g_camOffsetZ
Sets the custom color of characters
Usage: g_charCustomColor r[0~1] g[0~1] b[0~1]
Default value is 1.0 1.0 1.0
1.0 1.0 1.0
g_charCustomColor
Load a poll xml file
Usage: g_loadPollXML [filename]
You should i ut the xml file name which you want to load
g_loadPollXML
Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME]
g_playSystemVoice
Fullscreen mode set.
Usage: g_fullscreen [0/1]
Default value is 1.
g_fullscreen
chat logging option set.
Usage: g_chatlog [0/1]
Default value is 0.
g_chatlog
Shows ime window in window mode. Doe 't affect fullscreen mode
Usage: g_captureIME [0/1]
Default value is 0.
g_captureIME
Adjust light for basic status dialog
Usage: g_portraitLight [0.0~1.0]
Default value is 0.7
g_portraitLight
Enable game effects
Usage: g_enableGameEffect [0/1]
Default value is 1.
g_enableGameEffect
Enable skill voice in animation
Usage: g_enableSkillVoice [0/1]
Default value is 1.
g_enableSkillVoice
Show damage me age in chat dlg
Usage: g_showDamageMsg [0/1]
Default value is 0.
g_showDamageMsg
Show macro debug me age in chat dlg
Usage: g_showMacroMsg [0/1]
Default value is 0.
g_showMacroMsg
auto forward type. (0: for keyboard, 1: for mouse)
Usage: g_autoForwardType [0/1]
Default value is 0 now.
g_autoForwardType
If mo ter is taller than this size, hit fx shows on its surface, not its predefined bone.
Usage: g_hitFxMo terSize [number]
Default value is 1.0
g_hitFxMo terSize
Ammo's additional height ratio when ammo's trace is curved
Usage: g_ammoHeightRatio [number]
Default value is 0.3
g_ammoHeightRatio
Ignore UI item/skill cooling time
Usage: g_IgnoreUICoolTime [0/1]
Default value is 0
g_IgnoreUICoolTime
Blend u er body animation from ine bone i tead of ine1 bone
Usage: g_BlendSpine [0/1]
Default value is 0
g_BlendSpine
2d DamageUsage: g_2dDamage [0/1]
Default value is 0
g_2dDamage
2d Damage radiusUsage: g_2dDamageR [number]
Default value is 60
g_2dDamageR
g_2dDamageT1
g_2dDamageT2
g_2dDamageT3
g_2dDamageT4
g_2dDamageCri
g_2dDamageCriT2
g_2dDamageMargin
g_2dDamageOffset
g_2dDamageSize
g_2dDamageSize2
g_showF g_targetMarkerType
Set to show character creating and deleting button in login stage
Usage: g_show_create_btn [value]
g_show_create_btn
Set to enable prophet dialog
Usage: g_enable_prophet [0/1]
g_enable_prophet
Set when making video clip
Usage: g_o erve [0/1]
g_o erve
idle 002 can be played after this time
Usage: g_idle002_time [15]
g_idle002_time
if this is 0, you can not create or delete char
Usage: g_char_manager [0/1]
g_char_manager
Set to quit automatically after showing quit yes box
Usage: g_auto_quit_yes [0/1]
g_auto_quit_yes
Usage: g_chainSkillIndicateDelay [ms]
g_chainSkillIndicateDelay
Usage: g_chainSkillChangeCooltimeDelay [ms]
g_chainSkillChangeCooltimeDelay
Usage: g_tempPseudoFullscreen [0/1]
g_tempPseudoFullscreen
Usage: g_CheckDeadServer[0/1]
g_CheckDeadServer
Usage: g_OtpCheck [0/1]
g_OtpCheck
Usage: g_GameFlags [0/value]
g_gameFlags
Usage: g_tooltipWidth [value]
g_tooltipWidth
Usage: g_tooltipNameFieldWidth [value]
g_tooltipNameFieldWidth
Usage: g_IDLF1ScoreAlarm [value]
g_IDLF1ScoreAlarm
Usage: g_IDDreScoreAlarm [value]
g_IDDreScoreAlarm
p_gravity_modifier
p_bob_pitch
p_bob_roll
p_bob_length
p_bob_weapon
p_bob_fcoeff
p_waterbob_pitch
p_waterbob_pitch eed
p_waterbob_roll
p_waterbob_roll eed
p_waterbob_mindepth
p_head_camera
p_decalLifetime
Sets the maximum frame rate.
Usage: g_maxf 500Default value is 500.
g_maxf Enables fixed timestep physics simulation for multiplayer mode.
Usage: g_MP_fixed_timestep 0.01
Default is 0.
g_MP_fixed_timestep
g_Render
Set Auto Teleporter
Usage: g_testTeleport[0/1(start)]
Default is 0
g_testTeleport
Emulate PutUser
Usage: g_testPutUser[0/n(count)]
Default is 0
g_testPut
Set Load test FxContainer
Usage: g_testFxcSpawn[0/1(start)]
Default is 0
g_testFxcSpawn
Set Record Replay Log
Usage: g_gameReplay[0/1(enable)]
Default is 0
g_gameReplay
Set Record Replay Log
Usage: g_gameReplaySpeed[1.0 ~ ]
Default is 1.0
g_gameReplaySpeed
Set User Control Log
Usage: g_gameReplayControl[0/1]
Default is 0
g_gameReplayControl
Set Replay filenameg
Usage: g_gameReplayName name
Default is aion_replay.pry
aion_replay.pry
g_gameReplayName
set sleep at S_WORLD
Usage: g_testRecvWorld[0/1(enable)]
Default is 0
g_testRecvWorld
Use gameguard auth
Usage: g_ggAuth [0/1]
Default is 0
g_ggAuth
Enable/Disable cl_bone simulation
Usage: g_clbone [0/1]
Default value is 0
g_clbone
log_IncludeTime
Toggles timestamping of log entries.
Usage: log_IncludeTime [0/1]
Default is 0 (off). Set to 1 to include time in log items.
log_FileVerbosity - bool?
log_Verbosity - bool?
本帖最后由 kyog888 (5274401) 于 2010-2-27 05:48 编辑
(2124460)
Lv.4 微微闪亮
主神的祝福
当前离线
2楼【沙发】
发表于 2010-2-27 08:47
一个都看不懂啊,发了也没用啊
(5135172)
颠f、氵护法 ... . ...
主神的祝福
22 当前离线
3楼【板凳】
发表于 2010-2-27 08:48
没明白///... TOP
(3102263)
Lv.2 若有似无
主神的祝福
当前离线
4楼【地板】
发表于 2010-3-1 18:30
Google翻译的结果
注意事项设置:
设置分组系统...您可以看到的系统,其前缀:
g_ /游戏系统
es_ /实体系统
ca_ /哭动画系统
s_ / /哭系统
这是至少,我在前缀的意义=猜测)...有意义的是,海事组织。
因为\ dumpcommandsvars不工作,后续的字符串必须这样做! ...
- Fyyre
/ / CryEntitySystem设置:
es_LODShaderStep
用法:es_LODShaderStep [0 / 4]
默认值为0
es_LODShaderDistance
用法:es_LODShaderDistance [数字]
默认值为20.0
es_FxSystemRVRLevel
用法:es_FxSystemRVRLevel [数字]
默认值为0
es_Di layInfo
用法:es_Di layInfo [数字]
默认值为0
用法:es_CamHeightNear [数字]
默认值为1.6
用法:es_CamHeight [数字]
默认值为1.6
e_Particles_Draw_Area
用法:e_Particles_Draw_Area [0 / 1]
默认值为0(关闭)。
e_Particles_Draw_Range
用法:e_Particles_Draw_Range [0 / 1]
默认值为0(关闭)。
e_Particles_Draw_Box
用法:e_Particles_Draw_BOX [0 / 1]
默认值为0(关闭)。
es_charArmIK_Range
用法:es_charArmIK_Range [数字]
默认值为100
es_charIK_Range
characterIK更新范围
相机刚度碰撞后恢复
es_CharZOffsetSpeed
设置字符的Z -偏移(米/变化的速度仛),用于对伊克
es_EnableCloth
指定是否将physicalized布(0或1)
es_HitDeadBodies
指定是否尸体被弹的影响(0或1)
es_HitCharacters
指定是否活着字符被子弹命中的影响(0或1)
es_SplashTimeout
连续 lashesUsage之间的最小时间间隔:es_SplashTimeout 3.0
es_SplashThreshold
最低瞬时耐水性是检测为 lashUsage:es_SplashThreshold 200.0
es_MaxImpulseAdjMa 用法:es_MaxImpulseAdjMa es_ImpulseScale
用法:es_ImpulseScale
es_MinImpulseVel
用法:es_MinImpulseVel
es_OnDemandPhysics
用法:es_OnDemandPhysics [0 / 1]
默认值为1(上)。
用法:es_helpers [0 / 1]
默认值为0(关闭)。
用法:es_ oxes [0 / 1]
默认值为0(关闭)。
es_VisCheckForUpdate
用法:es_VisCheckForUpdate [0 / 1]
默认值为1(上)。
用法:es_PiercingCamera [0 / 1]
默认值为0(关闭)。
es_UpdateCoocooEgg
用法:es_UpdateCoocooEgg [0 / 1]
默认值为1(上)。
es_UpdateCollisionScript
用法:es_UpdateCollisionScript [0 / 1]
默认值为1(上)。
es_UpdateCamera
切换相机更新。
用法:es_UpdateCamera [0 / 1]
默认值为1(上)。
es_DebugTimer
用法:es_DebugTimer [0 / 1]
默认值为0(上)。
es_UpdateTimer
用法:es_UpdateTimer [0 / 1]
默认值为1(上)。
es_UpdateContainer
用法:es_UpdateContainer [0 / 1]
默认值为1(上)。
es_UpdateCollision
切换实体碰撞更新。
用法:es_UpdateCollision [0 / 1]
默认值为1(上)。设置为0来禁用实体碰撞更新。
es_UpdateEntities
切换实体更新。
用法:es_UpdateEntities [0 / 1]
默认值为1(上)。设置为0,以防止更新的所有实体。
es_UpdateAI
切换人工智能实体更新。
用法:es_UpdateAI [0 / 1]
默认值为1(上)。设置为0,以防止更新人工智能实体。
es_UpdatePhysics
切换实体物理学更新。
用法:es_UpdatePhysics [0 / 1]
默认值为1(上)。设置为0,以防止实体物理学更新。
es_UpdateScript
es_UpdateBonePositio 用法:
默认值为1(上)。
es_UpdateInvisibleCharacter
es_profileentities
用法:
默认值为0(关闭)。
es_helpers
切换佣工。
用法:es_helpers [0 / 1]
默认值为0(关闭)。设置为1,显示实体佣工。
es_ oxes
切换实体包围盒。
用法:es_ oxes [0 / 1]
默认值为0(关闭)。设置为1,显示包围盒。
p_characterik_arm
切换字符手臂益。
用法:p_characterik_arm [0 / 1]
默认值为1(上)。设置为0来禁用逆运动学。
p_characterik
切换字符益。
用法:p_characterik [0 / 1]
默认值为1(上)。设置为0来禁用逆运动学。
/ /广告开支系统设置等:
测试值的任何地方。默认值为0。
用法:g_test [0 1 ..]
默认值为0。
提请全国人民代表大会的目标名次目标标记。默认值为0。
用法:g_ f [0 / 1]
默认值为0。
使选择服务器始终。默认值为0。
用法:g_select_server [0 / 1]
默认值为0。
g_select_server
设置国家代码。默认值为-1。
用法:g_country_code [N]个
默认值为-1。
g_country_code
使保存预置。默认值为0。
用法:g_save_preset [0 / 1]
默认值为0。
g_save_preset
CreateInfo文件名。默认是“CreateInfos.xml”。
用法:g_create_info“文件名”
默认值为“CreateInfos.xml”。
CreateInfos.xml
g_create_info
启用以规模攻击。默认值为1。
用法:g_scaled_attack [0 / 1]
默认值为1。
g_scaled_attack
价值规模攻击。默认值为4.5。
用法:g_scaled_attack_limit [N]个
默认值为4.5。
g_scaled_attack_limit
使分散加载。默认值为1。
用法:g_di erse_loading [0 / 1]
默认值为1。
g_di erse_loading
飞行试验价值。默认值为2。
用法:g_fmode [0 1 ..]
默认值为2。
g_fmode
金手指飞行。默认值为0。
用法:g_freefly [0 1]
默认值为0。
g_freefly
飞行试验价值。默认值为3。
用法:g_favx 3
默认值为3。
飞行试验价值。默认值为3。
用法:g_favy 3
默认值为3。
飞行试验价值。默认值为3。
用法:g_favz 3
默认值为3。
飞行试验价值。默认值为90。
用法:g_falx 90
默认值为90。
飞行试验价值。默认值为30。
用法:g_faly 30
默认值为30。
飞行试验价值。默认值为360。
用法:g_falz 360
默认值为360。
飞行试验价值。默认值为45。
用法:g_fatx 45
默认值为45。
飞行试验价值。默认值为45。
用法:g_faty 45
默认值为45。
飞行试验价值。默认值为45。
用法:g_fatz 45
默认值为45。
飞行高度限制动画。默认值为5.0f。
用法:g_fheight 5
默认值为5.0f
g_fheight
至于像跳跃飞行动画。
用法:g_fjump 1
默认值为0
g_fjump
g_show_breath
武器比例因子。默认值为1.0。
用法:g_weapon_scale 1.0
默认值为1.0。
g_weapon_scale
不要显示我的球员性格。默认值为0。
用法:g_hide [0 / 1]
默认值为0。
播放声音唯一的目标的性质。默认值为0。
用法:g_targetSound [0 / 1]
默认值为0。
g_targetSound
抽奖3DView界面。默认值为1。
用法:g_draw_3dView [0 / 1]
默认值为1。
g_draw_3dView
绘制雷达界面。默认值为1。
用法:g_draw_radar [0 / 1]
默认值为1。
g_draw_radar
瓷砖画图像收集。默认值为0。
用法:g_ui_tile [0 / 1]
默认值为0。
g_ui_tile
画出静态图像3DViews。默认值为0。
用法:g_ui_stillview [0 / 1]
默认值为0。
g_ui_stillview
打开界面效果。默认值为1。
用法:g_ui_stillview [0 / 1 /...]
您可以设置较高的值来测试其他的选择。
忽略调整优化界面
用法:g_UIForTuning [0 / 1]
默认值为0
g_UIForTuning
轮廓绘制用户界面
用法:g_uiContour [0 / 1]
默认值为0
g_uiContour
界面规模。默认值为1.0f。
用法:g_ui_scale [0 ...]
默认值为1。
g_ui_scale
界面规模CustomFactor。默认值为1.0f。
用法:g_ui_scale [01]
默认值为1。
g_ui_scale_factor
界面过滤器。默认值为1。
用法:g_ui_filter [-1/0/1/2]
默认值为1。
g_ui_filter
用户界面字体。默认值为1。
用法:g_ui_font [0 / 1]
默认值为1。
g_ui_font
永恒之塔开放的网站当客户端结束
用法:g_open_aion_web [0 / 1]
默认值是1
g_open_aion_web
断开当前游戏服务器客户端时,很长时间没有投入
用法:g_auto_disco ect [0 / 1]
默认值是1
g_auto_disco ect
旋转速度的角色创造
用法:g_rotate_ eed [N]个
默认值为220
g_rotate_ eed
旋转速度的角色创造
用法:g_rotate_ eed_mouse [N]个
默认值为0.62
g_rotate_ eed_mouse
在鼠标光标绘制平移
用法:g_showPa ingCursor [0 / 1]
默认值是1
g_showPa ingCursor
教程复位触发
用法:g_tutorialReset 1
g_tutorialReset
测试2个点之间的交点(用于碰撞测试)
用法:g_testIntersect(100,100,0)(200,200,0)
g_testIntersect
相机分县。默认值为3.22
用法:g_camMin 0.1
默认值为3.22
g_camMin
相机分县。默认值为1.0
用法:g_camMid 2.0
默认值为1。
g_camMid
相机最大县。默认值为10.00
用法:g_camMax 10.0
默认值为10.00
g_camMax
相机分县。默认值为1.4
用法:g_camStep 0.1
默认值为1.4
g_camStep
相机分钟间距。默认值为-65。
用法:g_camStep -65
默认值为-65
g_cam_p_min
相机最大间距。默认值为85。
用法:g_camStep 85
默认值为85
g_cam_p_max
相机欺骗。默认值为0。
用法:g_camera_cheat [0 / 1]
默认值为0。
g_camera_cheat
g_desolveStart
g_desolveEnd
在战斗中移动摄像机。默认值为0
用法:g_battleCamActive [0 / 1]
默认值为0
g_battleCamActive
半径界定作战中心。默认为5.0米。
用法:g_battleCamRadius 5.0
默认值为5.0
g_battleCamRadius
界定作战半径小的中心。全国人大在这半径重量为1。
用法:g_battleCamRadius 5.0
默认值为4.0
g_battleCamSmallR
重量界定作战中心。
用法:g_battleCamWeight 6.0
默认值为7.0
g_battleCamWeight
重量界定附近县的战斗中心。
用法:g_battleCamWeightNear 6.0
默认值为60.0
g_battleCamWeightNear
切换摄像机自动变焦英寸
用法:g_autoZoom [0 / 1]
默认值为0。
g_autoZoom
自动变焦的限制程度。
用法:g_autoZoomDegree 45.0
默认值为65.0
g_autoZoomDegree
自动变焦速度。默认值为8.0。
用法:g_autoZoomSpeed 8.0
默认值为8.0
g_autoZoomSpeed
相机抖动的打击。默认值为0
用法:g_hitCamActive [0 / 1]
默认值为0
g_hitCamActive
相机震动命中率。默认值为1.0。
用法:g_hitCamShake 10.0
默认值为1.0
g_hitCamShake
减少相机抖动的比例。
用法:g_hitCamShakeReduce 0.1
默认值是1
g_hitCamShakeReduce
照相机的工作死亡。默认值为0
用法:g_deathCamActive [0 / 1]
默认值为0
g_deathCamActive
相机县的死亡。
用法:g_deathCamDist 2.0
默认值为2.0
g_deathCamDist
相机平移在死亡的速度。
用法:g_deathCamSpeedP 3.0
默认值为-0.3
g_deathCamSpeedP
摄像机拍摄到的死亡速度。
用法:g_deathCamSpeedZ 50.0
默认值为50.0
g_deathCamSpeedZ
相机F.O.速度死亡。
用法:g_deathCamSpeedFO 0.1
默认值为2.5
g_deathCamSpeedFO
相机抖动的步行或跑步。默认值为0
用法:g_walkCamActive [0 / 1]
默认值为0
g_walkCamActive
相机徒步动摇的比例。
用法:g_walkCamAmp 10.0
默认值为0.08
g_walkCamAmp
相机抖动频率上散步。
用法:g_walkCamFreq 10.0
默认值为10.0
g_walkCamFreq
相机震动运行率。
用法:g_runCamAmp 10.0
默认值为0.08
g_runCamAmp
相机抖动频率上运行。
用法:g_runCamFreq 10.0
默认值为14.0
g_runCamFreq
其中最大距离头部特征与摄像头的方向同步。
用法:g_headCamDist 2.0
默认值为4.0
g_headCamDist
头摄像头同步的限制程度。
用法:g_headCamDegree 45.0
默认值为45.0
g_headCamDegree
头摄像头同步收敛速度。
用法:g_headCamStiff 4.0
默认值为1.0
g_headCamStiff
实体相机刚度xy平面(0到100)
用法:es_stiff_xy 100.0
默认值为45
es_stiff_xy
实体相机刚度xy平面上,当相机接近物体(0至10000)
用法:es_stiff_xy 100.0
默认值为1000
es_stiff_xy_near
实体相机刚度Z轴(0到100)
用法:es_stiff_z 100.0
es_stiff_z
实体相机刚度在/缩小
用法:es_stiff_r 100.0
默认值为25
es_stiff_r
实体相机刚度放大/缩小(近字符)
用法:es_stiff_r_near 100.0
默认值为40
10000.0
es_stiff_r_near
距离界定实体刚度变化点相机
用法:es_stiff_dist 100.0
默认值是5
es_stiff_dist
速度火灾相机的工作
用法:g_fireCamSpeed 10.0 [0至10]
默认值为3
g_fireCamSpeed
消防工作的相机在几秒钟延迟
用法:g_fireCamOffset 1.0
默认值是1
g_fireCamOffset
全国人民代表大会摄像机的位置比01
用法:g_ cCamPosRatio 0.2
默认值为0.2
g_ cCamPosRatio
全国人民代表大会从PC摄像头位置区
用法:g_ cCamPosDist 0.2
默认值为0.2
g_ cCamPosDist
全国人大相机Z角度
用法:g_ cCamAngleZ 20.0
默认值为20.0
g_ cCamAngleZ
全国人大相机Z角开始学位
用法:g_ cCamAngleZStart 20.0
默认值为16.0
g_ cCamAngleZStart
全国人大相机X夹角
用法:g_ cCamAngleX 0.0
默认值为0.0
g_ cCamAngleX
全国人大相机间的距离
用法:g_ cCamRange 2.0
默认值为2.0
g_ cCamRange
全国人大相机平移速度
用法:g_ cCamSpeedP 2.0
默认值为2.0
g_ cCamSpeedP
全国人大相机中心高度偏移
用法:g_ cCamZ 0
默认值为0
g_ cCamZ
全国人民代表大会摄像机视场
用法:g_ cCamFov 60
默认值为60
g_ cCamFov
返回相机刚度
用法:g_tra CamStiffne 2.0
默认值为2.0
g_tra CamStiffne NameID的球员模型。默认值为100008(水女)。
用法:g_player_nameid [100001 .. 100009]
默认值为100008:交联蒙脱土。
g_player_nameid
盔甲网格的球员模型名称的前缀。默认是DF_C001。
用法:g_player_armor DF_C001
默认值为DF_C001。
DF_C001
g_player_armor
盔甲颜色默认播放模式。默认值为255 255 255。
用法:g_player_armor_color 255 255 255
默认值为255 255 255。
255 255 255
g_player_armor_color
面对类型的球员模型。默认是DF_C001。
用法:g_player_face 1
默认值为1。
g_player_face
头发类型的球员模型。默认值为1。
用法:g_player_hair 1
默认值为1。
g_player_hair
肤色的球员模型。默认是DF_C001。
用法:g_player_skin_color 255255255
默认值为255255255。
255255255
g_player_skin_color
头发颜色的球员模型。默认是DF_C001。
用法:g_player_hair_color 255255255
默认值为255255255。
g_player_hair_color
g_player_body_scales
g_player_ eed
展示者的地位。
用法:g_player_pos [0 / 1]
默认值为0。
g_player_pos
g_player_camera_shake
g_player_fx
切换播放器路径查找。
用法:g_pathfinding [0 / 1]
默认值为1。
g_pathfinding
如果0,使用实体“SetPos()移动实体。
用法:g_smooth_move [0 / 1]
默认值为1。
g_smooth_move
0:无刀径/ 1:刀片式服务器/ 2:三角刀径
用法:g_blade_fx [0/1/2]
默认值为0。
g_blade_fx
刀片式服务器时间
用法:g_blade_time 0.1
默认值为0.1
g_blade_time
刀片线索纹理
用法:g_blade_tex FxTrail2
默认值为FxTrail2
FxTrail2
g_blade_tex
切换打了点动画冷冻
用法:g_hit_freeze [0 / 1]
默认值为1。
g_hit_freeze
打了点动画,冻结期限
用法:g_hit_freeze_time [0 / 1]
默认值为0.1
g_hit_freeze_time
所有的实体清除攻击计数
用法:g_clear_attack_hit [0 / 1]
默认值为0。
g_clear_attack_count
客户端控制台变量一般使用
用法:g_client_var [0x0010]
默认值为0。
g_client_var
计划损伤参数
用法:g_program_damage [时间] [超时] [颈部弯曲角度] [脊椎弯曲角度]
默认值为0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
损害混合参数
用法:g_damage_blend [混合因子]
默认值为0.6
g_damage_blend
混合参数
用法:g_blend1 [混合因子]
默认值为1.f
g_blend1
混合参数
用法:g_blend2 [混合因子]
默认值为0.6f
g_blend2
变量为任何目的
用法:g_var1 [价值]
默认值为1.f
变量为任何目的
用法:g_var2 [价值]
默认值为1.f
变量为任何目的
用法:g_var3 [价值]
默认值为10.f
变量为任何目的
用法:g_var4 [价值]
价值在113
g_player_scale
g_player_listener_pos
g_player_listener_height
声音分钟距离
用法:g_sound_min_dist [价值]
默认值为5.F的
g_sound_min_dist
健全的最大距离
用法:g_sound_max_dist [价值]
默认值为35.f
g_sound_max_dist
逆时参数
用法:g_thrust_time [时间]
默认值为0.5
g_thrust_time
动画混合时间参数
用法:g_blend_time [时间]
默认值为0.3
g_blend_time
动画混合超时参数
用法:g_blendout_time [时间]
默认值为0.3
g_blendout_time
显示震惊名称
用法:g_show_stu ed [0 / 1]
默认值为0
g_show_stu ed
从地面垂直距离,从中jump_air播放动画
用法:g_fly_height [高]
默认值为0.15
g_fly_height
从地面垂直距离,从中fall_air播放动画
用法:g_fall_height [高]
默认值为10.0f
g_fall_height
打开或关闭战争迷雾
用法:g_NoWarFog [0 / 1]
默认值为0
g_NoWarFog
鼠标旋转率
用法:g_cam_rot_ratio [比率]
默认值为0.2
g_cam_rot_rat

参考资料

 

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