G36 BAIL和m4a1 x好不好哪个好

38.0元 69.0元 8.2元 K2好点,很准!容易打爆头! ...G36好一些 ...G36 rail 无论在射程,攻击力,稳定性方面来说,G36 rail都不错。现在爆破除了RMB的***,很多人都在用G36 ...
zhidao.baidu.com/question/260966856.html 2011-5-6
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想请高手请教下G36Rail用法的小技巧 近距离怎么办 远距离我都看了(实践也有)...这把***算是后坐力较小的了,所以中远距离都瞄胸或者头2连发,近距离的话,稍微...
zhidao.baidu.com/question/233106819.html 2011-4-10
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猴岛游戏论坛更多网络游戏***A战地之王解析***A里的步***-G36 复制链接 | 收藏主题...G36步***的性能优异不仅仅因为它在设计方面严谨创新,在把关方面更是要求严格,任何... .houdao.com/r3877374 2011-7-9
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视频信息 CEHK416 发表于1年前 ***A G36 RAIL 全部视频信息 标签: ***A韩服
相关视频
***A k2 rail演示视频 04:05 ***A k2 rail演示视频 播放:4,956 ...
v.youku.com/v_show/id_XMTEwMzg0NjYw.html 2011-5-1
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***A战地之王专题站,***A玩家交流平台. ***A 配置要求 基本资料 综合攻略 玩家交流...突击步*** AK47 G36 M4A1 M16A2 AK47M FA-MAS F1 冲锋*** MP5K-PDW BIZON_...
.52pk.com/ziliao/451724.shtml 2011-7-19
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***A***械G36时间:2009-04-25 播放:2578 次 类别:原创 关键词: ***械 ***A 描述:***A***械G36
视频地址:
视频UBB代码:
视频HTML代码:
更多转帖方式...
v.pcgames.com.cn/video-5448.html 2011-7-15
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***A***械G36 时间:2010-10-23 标签:***A***械G36
简介:***A***械G36今日头条 蛋疼的游戏:奥特曼大战僵尸 蛋疼的游戏:奥特曼大战僵尸 QQ飞车 沉睡森林 QQ飞车 ...
v.szonline.net/6525666 2011-7-24
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***A***械G36 时间:2010-10-23 标签:***A***械G36
简介:***A***械G36 新英雄猴王悟空 试玩视频 新英雄猴王悟空 试玩视频 dnfpk大赛视频红眼PK dnfpk大赛视频红眼PK ...
51.pomoho.com/6525666 2011-7-24
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2011年3月1日...猴岛游戏网提供***A,G36Rail,评测新闻,资讯,攻略,秘籍... 从墙上的弹痕可以看出,G36是很稳的,但是在***A中,这并不适合远距离。那么远距离应该改怎么...
www.houdao.com/news/201102/10054.html 2011-3-6
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***A-极品***械-G36 播放: 评论: 推荐:视频信息 ava56_56 A.V.A 活动... 标识:***A
类别:游戏 简介:***A-极品***械-G36 更多 相关视频
战地之王sv...
www.56.com/u16/v_NDMyNzgzMDU.html 2010-12-24
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The following weapo a ear in the video game
Project Reality
Project Reality
NOTE: For the original game, see
Contents
Pistols
Beretta M9
is the main sidearm for the U.S. Marine Cor (USMC) and U.S. Army factio in the game. It should be noted that unlike
Battlefield 2
, where every cla has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper cla es are i ued handgu in
Project Reality
, and there are no su re ed versio . It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.
Beretta M9 9x19mm
A Beretta M9 in
Project Reality
Jericho 941
a ears as the sidearm of the Israel Defe e Forces (IDF) faction in the game, with underbarrel acce ory rails.
Bericho 941 9x19mm with acce ory rails
A Jericho 941 in
Project Reality
Browning Hi-Power
serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic gri and newer sights and urred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older
i tead of the newer Hi-Power model as depicted in the game.
Browning Hi-Power 9x19mm with synthetic gri A Browning 'L9A1' in
Project Reality
SIG-Sauer P226
a ears in the game as the Middle-Eastern Coalition (MEC) and British Army factio ' sidearm, the British using it under the "L105A1" designation.
SIG-Sauer P226 9x19mm
A SIG-Sauer P226 in
Project Reality
Makarov PM
pistol is the main sidearm for the Ru ian Army, Iraqi I urgent, Taliban, Hamas, and the Militia factio in the game, replacing the inaccurate
from previous verso and finally eliminating that weapon from the game altogether.
Makarov PM 9x18mm Makarov
A Makarov PM in
Project Reality
Norinco QSZ-92
is the sidearm of the Chinese People's Liberation Army (PLA) in the game.
Norinco QSZ-92 9x19mm
A Norinco QSZ-92 in
Project Reality
Heckler &am Koch P8
a ears in the game as the main sidearm of the German Bundeswehr faction.
Heckler &am Koch P8 9x19mm
A Heckler &am Koch P8 in
Project Reality
Submachine Gu Heckler &am Koch MP5A3
, fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman cla .
Heckler &am Koch MP5A3 9x19mm with Navy trigger group
A Heckler &am Koch MP5A3 in
Project Reality
PPSh-41
submachine gun a ears being used by the Taliban and Militia factio equi ed with a 71-round drum magazine, and is probably one of the most dated weapo in the game, though it is not rare for militia forces to use old and outdated equipment.
PPSh-41 7.62x25mm Tokarev with 71-round drum magazine
A PPSh-41 in
Project Reality
Sa. Vz.61 Skorpion
a ears being used primarily by the Iraqi I urgent and Militia factio , with a 20-round magazine.
Sa. Vz.61 Skorpion .32 ACP with 20-round magazine
An Sa. Vz.61 Skorpion in
Project Reality
Heckler &am Koch MP7A1
a ears in the game being used by the German Bundeswehr, equi ed with a Zei Z-Point red dot sight.
Heckler &am Koch MP7A1 4.6x30mm with Zei Z-Point red dot sight
A Heckler &am Koch MP7A1 in
Project Reality
Shotgu Benelli M4 Super 90
semi-automatic shotgun a ears in the game mainly used by the USMC and British Army factio , referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factio , re ectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.
Benelli M4 Super 90 12 Gauge
A Benelli M4 Super 90 in
Project Reality
A Benelli M4 Super 90 with an EOTech red dot sight in
Project Reality
Mo erg 590
a ears in the game as the "Mo erg 590A1" in the hands of the U.S. Army faction, replacing the M1014 JSCS for that faction.
Mo erg 590 12 Gauge with eedfeed stock
A Mo erg 590 in
Project Reality
Norinco 982
shotgun a ears in the game being used by the PLA, Ru ian Army, Taliban, and Hamas factio . The Hamas faction will have the Norinco 982 as a secondary weapon for some cla es, loaded with breeching rounds (distinguished by the white shells versus the red shotshells of the other shotgu ' buckshot).
Norinco 982 12 Gauge
A Norinco 982 in
Project Reality
A Norinco 982 being loaded with a breeching slug in
Project Reality
Remington Model 870
shotgun a ears in the game being used by the Iraqi I urgent, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factio . It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versio of the game included the original
version of the weapon as the "
", complete with the inaccurate pump-action i tead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.
Remington Model 870 12 Gauge with high-capacity magazine tube
A Remington Model 870 in
Project Reality
Saiga-12K
semi-automatic shotgun, fitted with a side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotgu , but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotgu .
Saiga-12K 12 Gauge
A Saiga-12K in
Project Reality
No.4 Mk.I SMLE
a ears in the game, used by the Taliban faction. It is perha one of the oldest weapo in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.
Short Magazine Lee-Enfield No.4 Mk.I .303 British
A Short Magazine Lee-Enfield No.4 Mk.I in
Project Reality
SKS Rifle
a ears in the game, used by the Taliban, Militia, and Iraqi I urgents factio (Note the SKS used by the Iraqis has no bayonet).
SKS 7.62x39mm
An SKS rifle in
Project Reality
A ault Rifles
a ears in the game being used by the Hamas, Taliban, Iraqi I urgent, and Militia factio with an optional bayonet or GP-25 grenade launcher as mentioned below.
AK-47 7.62x39mm
An AK-47 in
Project Reality
a ears in the game being used by the Hamas, Taliban, and Militia factio , with the option to mount a bayonet.
AKS-47 7.62x39mm
An AKS-47 in
Project Reality
a ears as part of the game, used by the Iraqi I urgent, Taliban, and Militia factio . The newer AK-74M a ears as the main weapon of the Ru ian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth reciever cover; this is likely due to the in-game AK-74's being modeled off of the
, which has a smooth reciever cover.
AK-74 5.45x39mm
An AK-74 in
Project Reality
AK-74M 5.45x39mm
An AK-74M in
Project Reality
An AK-74M with a 1P29 scope in
Project Reality
AKS-74U
a ears as part of the game being used by the Iraqi I urgent, Hamas, Militia, Taliban, and Ru ian Army factio .
AKS-74U 5.45x39mm
An AKS-74U in
Project Reality
Galil SAR
rifle a ears in the game used by the Vehicle Crewman and Combat Engineer cla es of the IDF faction, as well as several cla es of the Hamas faction.
Galil SAR 5.56x45mm
A Galil SAR in
Project Reality
FN L1A1
a ears in the game as the "
" with wooden furniture, being used by the Militia and Iraqi I urgent factio .
FN L1A1 7.62x51mm NATO with wooden furniture
An FN L1A1 in
Project Reality
Heckler &am Koch G3A3
a ears in the game as the main weapon of the MEC faction and in the hands of some cla es of the German Bundeswehr faction, with an optional Zie Z-Point red dot sight, He oldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also a ears in the hands of the Cell Leader cla of the Taliban, minus the RIS rails.
Heckler &am Koch G3A3 7.62x51mm NATO
A Heckler &am Koch G3A3 in
Project Reality
A Heckler &am Koch G3A3 with Zei Z-Point red dot sight in
Project Reality
Heckler &am Koch G3A3 7.62x51mm NATO with He oldt Model 2 scope
A Heckler &am Koch G3A3 with He oldt Model 2 scope in
Project Reality
Heckler &am Koch G36
a ears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. Depending on the cla and kit version selected, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system. Along with the CTAR-21 mentioned below, it is only one of two infantry rifles in the game that do not have iron sights.
Heckler &am Koch G36 5.56x45mm
A Heckler &am Koch G36 in
Project Reality
a ears as the main weapon of the British Army faction in the game. It comes equi ed in-game with a Gri od foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &am Koch L17A2 grenade launcher as menioned below.
L85A2 5.56x45mm with iron sights
An L85A2 with Gri od foregrip in
Project Reality
L85A2 5.56x45mm with SUSAT scope
An L85A2 with a Gri od foregrip and SUSAT scope in
Project Reality
An L85A2 with a Gri od foregrip and ACOG scope in
Project Reality
a ears in the game as the main weapon of the British Army's Vehicle Crewman cla , fitted with a SUSAT scope.
L22A1 5.56x45mm with SUSAT scope and 20-round magazine
An L22A1 in
Project Reality
M16A1 Rifle
a ears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the "
". It can also be fitted with an M203 grenade launcher, as mentioned below.
M16A1 5.56x45mm
An M16A1 rifle in
Project Reality
M16A1 5.56x45mm with A2 handguards
An M16A1 rifle with A2 handguards in
Project Reality
M16A4 Rifle
a ears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, ACOG scope, M68 Aimpoint red dot scope, EOTech red dot sight, OKC-3S bayonet, RIS or Gri od foregri , as well as an M203 grenade launcher as mentioned below.
M16A4 5.56x45mm
An M16A4 rifle with RIS foregrip in
Project Reality
M16A4 5.56x45mm with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator
An M16A4 rifle with an ACOG scope and Gri od foregrip in
Project Reality
C7A2 Rifle
a ears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203 grenade launcher, depending on the cla selected.
C7A2 5.56x45mm with ELCAN scope and polymer magazine
A C7A2 rifle with iron sights in
Project Reality
A C7A2 rifle with ELCAN scope in
Project Reality
C8A3 Carbine
a ears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman cla es, with an EOTech red dot sight or ELCAN scope.
C8A3 Carbine 5.56x45mm with EOTech red dot sight
A C8A3 carbine with EOTech red dot sight in
Project Reality
C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine
A C8A3 carbine with ELCAN scope in
Project Reality
M4/M4A1 Carbine
is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank cla es of the USMC faction, the Hamas faction's Marksman cla , and the IDF's Medic and Grenadier cla es (as well as an alternative to the Tavor CTAR-21 for other IDF cla es). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &am ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Kimber Mepro, &am EOTech red dot sights, RIS foregrip, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an o onent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and cla the player chooses. For the United States Army &am Marines in
Project Reality
, the 3-round burst is used i tead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factio the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.
M4A1 carbine 5.56x45mm
An M4 carbine with a RIS foregrip in
Project Reality
M4 carbine 5.56x45mm with M68 Aimpoint red dot scope and RIS foregrip
An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in
Project Reality
Colt Model 653 Carbine
a ears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factio with an optional M203 grenade launcher as mentioned below.
Colt Model 653 5.56x45mm
A Colt Model 653 in
Project Reality
Colt Model 733 Carbine
a ears in the game as the "M16A1 Mekotzrar", used by the Hamas faction.
Colt Model 733 5.56x45mm
A Colt Model 733 in
Project Reality
Norinco QBZ-95
a ears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in
. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.
Norinco QBZ-95 5.8x42mm
A Norinco QBZ-95 in
Project Reality
Norinco QBZ-95 5.8x42mm with magazine removed and scope
A Norinco QBZ-95 with a scope in
Project Reality
Norinco QBZ-95B
is the main weapon for the Chinese Vehicle Crewman cla .
Norinco QBZ-95B 5.8x42mm
A Norinco QBZ-95B in
Project Reality
Tavor CTAR-21
a ears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some cla es. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a carele enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only two non- iper rifles in the game that does not have iron sights, the other being the Heckler &am Koch G36 mentioned above.
Tavor CTAR-21 5.56x45mm with ITL MARS red dot sight
A Tavor CTAR-21 in
Project Reality
A Tavor CTAR-21 with 4x magnifier in
Project Reality
Machine Gu Browning M2HB Heavy Machine Gun
is mounted on most U.S. Army &am Marine Cor land vehicles including the M1A1 &am M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gu er from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right i tead of downwards from the bottom of the gun. The M2HB equi several other vehicles, including the Merkava Mk IV tank and M113 &am Namer Armored Perso el Carriers of the Israel Defe e Forces faction, the British Army faction's Land Rover jeep &am Challenger 2 tank (de ite the real-life Challenger never being equi ed with this weapon), the USMC's A***7A1 Armored Perso el Carrier, and the U.S. Army faction's M1126 Stryker Armored Perso el Carrier. The Stryker, Namer, A***7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, i tead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. A few ma in the game also feature machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike
where most fixed and vehicle-mounted automatic weapo have infinite ammo su lies,
Project Reality
gives them a limited ammo su ly, though automatic weapo are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts.
Browning M2HB .50 BMG on M3 tripod
A tripod-mounted Browning M2HB in
Project Reality
Browning M2HB .50 BMG in vehicle mount
A Browning M2HB on a Land Rover jeep in
Project Reality
A Browning M2HB on a Humvee in
Project Reality
A Browning M2HB in a CROWS mount on a Humvee in
Project Reality
A Browning M2HB on an M1126 Stryker in
Project Reality
A Browning M2HB on an M113 in
Project Reality
A Browning M2HB on a Namer in
Project Reality
A Browning M2HB on an A***7A1 in
Project Reality
A Browning M2HB on an M1A2 Abrams in
Project Reality
A Browning M2HB on a Merkava Mk IV in
Project Reality
A Browning M2HB on a Challenger 2 in
Project Reality
Browning M3 Heavy Machine Gun
a ears in the game as a secondary weapon on M1097 Avenger anti-aircraft humvees used by the U.S. Army and USMC factio , and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter.
Browning M3 heavy machine gun .50 BMG
A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft humvee in
Project Reality
A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in
Project Reality
GE M134 Minigun
a ears in the game door-mounted on UH-60 Blackhawk helicopters
used by the US Army and IDF in the game. It also a ears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &am Marine Cor .
GE M134 Minigun with flash su re or 7.62x51mm NATO
A GE M134 Minigun door-mounted on a UH-60 Blackhawk in
Project Reality
A GE M134 Minigun mounted on an AH-6 Little Bird in
Project Reality
Kord Heavy Machine Gun
a ears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Ru ia's Mi-8 Hip helicopter, and in MEC and Ru ian HMG nests. It also a ears mounted on the Commander's hatch of Ru ian T-90 tanks.
Kord heavy machine gun 12.7x108mm with ammo box
A Kord heavy machine gun mounted on a T-90 in
Project Reality
A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in
Project Reality
A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in
Project Reality
DShK Heavy Machine Gun
a ears as part of the game, mounted in the backs of pickup trucks ala
used by the Taliban, Militia, Hamas, and Iraqi I urgent factio as well as on T-62 tanks used by the Militia faction. Some ma will feature wrecked/derelict T-62 &am T-55 tanks complete with DShK mounts atop the turrets, but the machine gu themselves are removed. It should be noted that the in-game DShK's are mi ing the charging handle, which should be mounted horizontally below the ade gri at the rear of the weapon.
DShK 12.7x108mm tripod-mounted
A DShK heavy machine gun mounted on a pickup truck in
Project Reality
A DShK heavy machine gun mounted on a T-62 tank in
Project Reality
NSV Heavy Machine Gun
a ears in the game mounted on MT-LBVM APC's used by the MEC and Ru ian Army factio and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi I urgent faction.
NSV heavy machine gun 12.7x107mm tripod-mounted with ammo box and belt
An NSV heavy machine gun mounted on a pickup truck in
Project Reality
An NSV heavy machine gun mounted on an MT-LBVM in
Project Reality
An NSV heavy machine gun mounted on a T-72 tank in
Project Reality
M240C Machine Gun
In some ma , the player can control M1A1 &am M1A2 Abrams tanks which use an
as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though le powerful than the Browning M2HB mentioned above. The M240C also a ears coaxially mounted on L***-25 APC's, though this weapon is not externally visible unle firing, with the exception of a dark ot next to the main armament as seen below. The M240C also arms the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, the Canadian Armed Forces' L***-III APC (under the Canadian "C6" designation), and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar).
M240C machine gun 7.62x51mm NATO
An M240C machine gun coaxially mounted in an L***-25 in
Project Reality
A C6 machine gun coaxially mounted on an L***-III in
Project Reality
An M240C machine gun coaxially mounted in an M2A2 Bradley in
Project Reality
An L37A1 machine gun coaxially mounted in a Scimitar light tank in
Project Reality
An M240C machine gun coaxially mounted in an M1A2 Abrams in
Project Reality
L7 Machine Gun
a ears as part of the game, mounted on the front pa enger seat of British Army Land Rover jee . In the latest patch (0.96) it is usable mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models.
L7A2 machine gun 7.62x51mm NATO
An L7 machine gun mounted on a Land Rover jeep in
Project Reality
A remote-controlled L7 machine gun mounted on an Iveco LMV in
Project Reality
KPV Heavy Machine Gun
a ears in the game mounted in ZPU-4 quad anti-aircraft turrets on various ma with green or desert tan paint depending on the environment, the vehicle-mounted
also a ears as the primary armament of the BTR-60 armored perso el carriers of the MEC &am Ru ian Army, the Ru ian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Ru ian Army, Iraqi I urgent, and Militia factio .
KPV heavy machine gu in ZPU-4 quad anti-aircraft mount 14.5x114mm
KPV heavy machine gu in a ZPU-4 quad anti-aircraft turret in
Project Reality
KPVT heavy machine gun 14.5x114mm
A KPVT heavy machine gun mounted on a BRDM-2 in
Project Reality
A KPVT heavy machine gun mounted on a BTR-60 in
Project Reality
A KPVT heavy machine gun mounted on a BTR-80 in
Project Reality
M242 Bushmaster Chaingun
The L***-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army facto and the Canadian Armed Forces' L***-III come equi ed with an
as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine gu in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.
M242 Bushmaster chaingun 25mm
An M242 Bushmaster chaingun mounted on an L***-25 in
Project Reality
An M242 Bushmaster chaingun mounted on an M2A2 Bradley in
Project Reality
M249 SAW
The paratrooper version of the
a ears in the hands of the USMC &am U.S. Army factio , equi ed with optional ACOG and M145 MGO scopes re ectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for su re ing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects ent shells directly to the right i tead of ejecting them at a downward angle. The full-size M249 SAW a ears in fixed defe ive positio at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versio of the SAW have been updated with 100-round woodland camo cloth ammo bags i tead of the 200-round plastic boxes used in previous versio .
M249 SAW 5.56x45mm with 200-round ammo drum
An M249 SAW in a fixed defe ive position in
Project Reality
M249 SAW Paratrooper 5.56x45mm with 100-round cloth ammo bag, ACOG scope, and RIS handguard
An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in
Project Reality
An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in
Project Reality
FN Minimi Para
, the paratrooper version of the original FN Minimi, a ears in the game as the "L110A1", and is the main weapon of the British Army faction's Automatic Rifleman cla , fitted with a 100-round, DPM-camo cloth ammo bag (replacing the 200-round plastic ammo box in previous versio ) and optional SUSAT scope. The L110A1 also can be found in fixed defe ive mountings at British positio , with a 200-round ammo drum i tead of the 100-round soft bag.
FN L110A1 5.56x45mm with 100-round cloth ammo bag
An FN L110A1 with 100-round DPM camo cloth ammo bag in
Project Reality
An FN L110A1 with SUSAT scope and 100-round DPM camo cloth ammo bag in
Project Reality
An FN L110A1 in a fixed defe ive position in
Project Reality
FN C9A2 Light Machine Gun
a ears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defe ive positio at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Tra arent Armor Gun Shield (TAGS) in front of the weapon to protect the gu er from enemy small-arms fire.
FN C9A2 light machine gun 5.56x45mm with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag
An FN C9A2 light machine gun in
Project Reality
An FN C9A2 light machine gun with ELCAN scope in
Project Reality
An FN C9A2 light machine gun in a fixed defe ive position in
Project Reality
An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in
Project Reality
MG3 Machine Gun
In some of the ma , the player can control Canadian &am German Leopard 2A6 tanks which use an
coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doe 't exist). The MEC faction also uses the original man-portable MG3, with a 75-round ammo drum and optional ELCAN scope. It also a ears in fixed positio at MEC and German bases, feeding from a 200-round ammo box i tead of a 75-round drum.
MG3 machine gun 7.62x51mm NATO
An MG3 machine gun in
Project Reality
An MG3 machine gun with ELCAN scope in
Project Reality
An MG3 machine gun in a fixed defe ive position in
Project Reality
An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in
Project Reality
An MG3A1 machine gun mounted on a Leopard 2A6 tank in
Project Reality
Heckler &am Koch MG4 Machine Gun
a ears in the game as the Bundeswehr's light machine gun, equi ed with either a Zei Z-Point red dot sight or a G36V-style 4x scope/carry handle a embly. It also serves as a coaxial weapon on the Puma armored perso el carrier and the primary armament on their G-Wagen light vehicles.
Heckler &am Koch MG4 5.56x45mm
A Heckler &am Koch MG4 with Zei Z-Point red dot sight in
Project Reality
Heckler &am Koch MG4 5.56x45mm with 4x scope/carry handle a embly
A Heckler &am Koch MG4 in
Project Reality
A Heckler &am Koch MG4 coaxially mounted on a Puma APC in
Project Reality
Norinco QBB-95
is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front pa enger on some ma . The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, e ecially when using the integral bipod.
Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine
A Norinco QBB-95 in
Project Reality
A Norinco QBB-95 in a fixed defe ive position in
Project Reality
A Norinco QBB-95 mounted on a Fast Attack Vehicle in
Project Reality
Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope
A Norinco QBB-95 with a 4x scope in
Project Reality
L86A2 Light Su ort Weapon
a ears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. De ite the L86A2 technically being a squad automatic weapon, the L86A2 is i ued as the main weapon of the British Army's Designated Marksman cla , as in the real-life British Army.
L86A2 LSW 5.56x45mm
An L86A2 LSW in
Project Reality
An L86A2 LSW with SUSAT scope in
Project Reality
IMI Negev
a ears as part of the game, used primarily by the Israel Defe e Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine gu in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed.
IMI Negev 5.56x45mm with 200-round cloth ammo bag
An IMI Negev in
Project Reality
An IMI Negev with an ACOG scope in
Project Reality
PKM/PKT Machine Gun
a ears in the game, being used by the Taliban, Hamas, Iraqi I urgent, and Ru ian Army factio as well as in fixed defe ive positio in Iraqi I urgent, Hamas, &am Ru ian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB &am BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine gu in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unle firing, but the vehicle does feature a pair of externally visible PKT machine gu bow-mounted in the hull as shown below, usable by the front two pa engers. The MT-LB APC used by the MEC and Ru ian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine gu in the game that is not equi ed with any kind of optic, using the standard iron sights i tead (the other being the M60). Also, the in-game PKM uses disintegrating link belts i tead of non-disintegrating links like the real PKM.
PKM machine gun 7.62x54mm R
A PKM machine gun in
Project Reality
A PKM machine gun in a fixed defe ive position in
Project Reality
PKT machine gun 7.62x54mm R with 250-round ammo box
A PKT machine gun mounted in a BRDM-2 scout vehicle in
Project Reality
A PKT machine gun mounted in an MT-LB APC in
Project Reality
A PKT machine gun mounted in a BTR-60 APC in
Battlefield 2
A PKT machine gun mounted in a BTR-80A APC in
Project Reality
A PKT machine gun mounted in a BTR-80 APC in
Project Reality
A PKT machine gun mounted in a MT-LB 6MB APC in
Project Reality
A PKT machine gun mounted in a BMP-3 APC in
Project Reality
A PKT machine gun mounted in a T-62 tank in
Project Reality
A PKT machine gun mounted in a T-72 tank in
Project Reality
A PKT machine gun mounted in a T-90 tank in
Project Reality
M60 Machine Gun
a ears as the secondary light machine gun of the Militia faction, su limenting the PKM in this role. It also a ears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine gu in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the su ly crate.
M60 machine gun 7.62x51mm NATO
An M60 machine gun in
Project Reality
An M60 machine gun mounted on a Rigid Inflatable Boat in
Project Reality
RPK Light Machine Gun
a ears in the game used as a secondary automatic rifle, used by the Iraqi I urgent, Hamas, and Taliban factio .
RPK with 40-round box magazine 7.62x39mm
An RPK in
Project Reality
RPK-74 Light Machine Gun
a ears in the game mounted on pickup trucks used by the Militia, Iraqi I urgent, Hamas, and Taliban for the front pa enger to fire through the windshield, fitted with an anachronistic 75-round drum magazine; the weapon and the vehicle being recycled from the original
. It can be distinguished from the RPK mentioned above by the muzzle brake, a feature a ent from the original RPK.
RPK-74 with 45-round box magazine 5.45x39mm
An RPK-74 mounted in a pickup truck in
Project Reality
Type 85 Heavy Machine Gun
a ears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, and the Changhe Z-8 helicopter, and in Chinese HMG nests.
Type 85 heavy machine gun 12.7x108mm with tripod and ammo box
A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in
Project Reality
A Type 85 heavy machine gun mounted on a WZ551 armored perso el carrier in
Project Reality
A Type 85 heavy machine gun mounted on a Type 98 tank in
Project Reality
M61 Vulcan
ca on a ears in the game as the secondary armament of US F-16C Fighting Falcon fighters, and can be used to engage both airborne and ground targets. It also a ears in a Vulcan Air Defe e System (VADS) anti-aircraft turret mounting in some ma .
M61 Vulcan 20mm
An M61 Vulcan in a Vulcan Air Defe e System mounting in
Project Reality
An M61 Vulcan mounted in an F-16 Fighting Falcon in
Project Reality
M197 Vulcan
ca on, the three-barreled version of the aforementioned M61 Vulcan, a ears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.
M197 Vulcan 20mm
An M197 Vulcan mounted in an AH-1Z Viper in
Project Reality
Sniper Rifles
No.4 Mk.I(T) Short Magazine Lee-Enfield Sniper Rifle
, the iper version of the No.4 Mk.I SMLE mentioned above, a ears as a iper rifle in the game being used by the Sniper cla es of the Militia, Taliban, and Hamas factio .
No.4 Mk.I(T) Short Magazine Lee-Enfield with scope .303 British
A No.4 Mk.I(T) Short Magazine Lee-Enfield in
Project Reality
M21 Designated Marksman Rifle
a ears as part of the game, used by the U.S. Army &am USMC factio (de ite the real-life Marine Cor using the
i tead of the M21) with an olive-drab stock and Harris bipod and either an ACOG or Leupold Mark 4 scope.
M21 Designated Marksman Rifle 7.62x51mm NATO
An M21 Designated Marksman Rifle with ACOG scope in
Project Reality
An M21 Designated Marksman Rifle with Leupold Mark 4 scope in
Project Reality
Armalite AR-10T
a ears in the game as the main weapon of the Canadian Armed Forces' Marksman cla , fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.
Armalite AR-10T .338 Lapua Magnum
An Armalite AR-10T with ELCAN scope in
Project Reality
An Armalite AR-10T with Leupold scope in
Project Reality
Accuracy International Arctic Warfare Magnum
is used as the main weapon of the British Army &am German Bundeswehr Sniper cla es, fitted with a Harris bipod and designated the "***" and "G22", re ectively.
Accuracy International Arctic Warfare Magnum .338 Lapua Magnum
An *** iper rifle in
Project Reality
A G22 iper rifle in
Project Reality
Izhmash SV-98 Sniper Rifle
a ears in the game as the main weapon of the Ru ian Army and Chinese PLA factio ' Sniper cla es, replacing the
from previous versio .
Izhmash SV-98 7.62x54mm R
An Izhmash SV-98 in
Project Reality
M24 Sniper Weapon System
is the main weapon for the U.S. Army &am IDF Sniper cla es, listed as the "M24 SWS" in-game and equi ed with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from
was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &am IDF ipers.
M24 iper rifle .338 Lapua Magnum
An M24 iper rifle in
Project Reality
M40A3 Sniper Rifle
a ears as the primary weapon of the USMC faction's Sniper cla . It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versio , but fixed to 10x magnification in version 0.91).
M40A3 iper rifle 7.62x51mm NATO with Harris bipod
An M40A3 iper rifle in
Project Reality
C14 Timberwolf
a ears in the game as the main weapon of the Canadian Armed Forces' Sniper cla . It features a camouflage paint scheme and Harris bipod.
C14 Timberwolf .338 Lapua Magnum with Harris bipod
A C14 Timberwolf in
Project Reality
Steyr SSG 69
The iper rifle a ears as the primary weapon of the MEC faction's Sniper cla , referred to as the "SSG-P1" in-game and features a Harris bipod.
Steyr SSG 69 7.62x51mm NATO
A Steyr SSG 69 in
Project Reality
Norinco QBU-88
, with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman cla .
Norinco QBU-88 5.8x42mm with scope removed
A Norinco QBU-88 with scope removed in
Project Reality
Norinco QBU-88 5.8x42mm
A Norinco QBU-88 in
Project Reality
Tavor STAR-21
a ears as part of the game, used by the Israel Defe e Forces (IDF) faction's Marksman cla with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situatio , like the original
Tavor STAR-21 5.56x45mm with ACOG scope and Harris bipod
A Tavor STAR-21 in
Project Reality
Heckler &am Koch G3SG/1
a ears as part of the game, being used by the MEC &am Bundeswehr factio ' Marksman cla es and su limenting the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hendsoldt ZF6x42PSG1 or He oldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &am Koch G3 the G3SG/1 is based upon.
Heckler &am Koch G3SG/1 7.62x51mm NATO
A Heckler &am Koch G3SG/1 with He oldt Model 2 scope in
Project Reality
A Heckler &am Koch G3SG/1 in
Project Reality
SVD Dragunov
is the main Marksman-cla weapon for the Ru ian Army, Militia, and Iraqi I urgent factio , and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.
SVD Dragunov 7.62x54mm R with scope removed
An SVD Dragunov with scope removed in
Project Reality
SVD Dragunov 7.62x54mm R with synthetic furniture and bipod
An SVD Dragunov with synthetic furniture in
Project Reality
Hand Grenades
M18 Smoke Grenade
One of the few non-lethal grenades in the game is the
. It generates a thick cloud of smoke when thrown, the smoke ranging in color from white, red, purple, orange, green, and yellow.
M18 smoke grenade
An M18 smoke grenade in
Project Reality
RDG-2 Smoke Grenade
a ears as part of the game, being used by the Iraqi I urgent, Militia, Hamas, Taliban, and Ru ian Army factio as their a wer to the M18 smoke grenade. Unlike the M18, the RDG-2 can only emit large clouds of white smoke.
RDG-2 smoke grenade
An RDG-2 smoke grenade in
Project Reality
AN/M14 Incendiary Grenade
a ears as part of the game, used as an anti-materiel weapon, though is capable of inflicting lethal bur on anyone too close to it while it is burning. It is also the only hand grenade to be i ued acro all the playable factio in the game.
AN/M14 incendiary grenade
An AN/M14 incendiary grenade in
Project Reality
M67 Hand Grenade
a ears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factio , the Canadia using it under the "C13" designation.
M67 High-Explosive Fragmentation hand grenade
An M67 hand grenade in
Project Reality
L109 Hand Grenade
a ears as part of the game, used by the British Army faction.
L109 High-Explosive Fragmentation hand grenade
An L109 hand grenade in
Project Reality
DM51 Hand Grenade
a ears in the game being used by the German Bundeswehr.
DM51 High-Explosive Fragmentation hand grenade
A DM51 hand grenade in
Project Reality
Type 82 Hand Grenade
, the Chinese copy of the Mecar M72 hand grenade, a ears in the game as the i ued HE-Frag grenade of the Chinese PLA faction.
Type 82 High-Explosive Fragmentation hand grenade
A Type 82 hand grenade in
Project Reality
F-1 Hand Grenade
a ears in the game being used by the Hamas, Iraqi I urgent, Taliban, Ru ian Army (de ite the F-1 being highly anachronistic for the modern Ru ian Army), Militia, and MEC factio . The Taliban, Hamas, and Militia also use it as part of the "grenade trap" IED.
F-1 High-Explosive Fragmentation hand grenade
An F-1 hand grenade in
Project Reality
An F-1 hand grenade as part of a "grenade trap" IED in
Project Reality
RKG-3 Anti-Tank Grenade
a ears as part of the game, used by the Hamas, Iraqi I urgent, Taliban, and Militia factio .
RKG-3 anti-tank grenade
An RKG-3 anti-tank grenade in
Project Reality
Anti-Armor Weapo BGM-71 TOW
One of several anti-tank mi ile launchers available in the game is the
mi ile launcher. It is available in either tripod or vehicle-mounted configuratio , the latter being on USMC, U.S. Army, &am IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equi ed with a twin launcher mounted on the left side of the turret). The tripod-mounted version a ears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in
, those in
require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo su ly i tead of infinite ammo in
. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.
BGM-71 TOW mounted on M220 tripod 152mm
A tripod-mounted BGM-71 TOW in
Project Reality
(a second BGM-71 can be seen mounted on a Humvee in the background as well)
A BGM-71 TOW mounted on a Humvee in
Project Reality
A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in
Project Reality
a ears as part of the game and serves as the light anti-armor weapon for the MEC, Ru ian Army (su limenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factio .
RPG-26 72.5mm
An RPG-26 in
Project Reality
is the man-portable mi ile launcher for the Anti-Tank cla of the MEC and Canadian Armed Forces factio . The mi ile can be steered torwards the target by the player, but the player must keep the fire button depre ed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 mi iles, depending on where the mi iles hit.
Tripod-mounted ERYX launcher 137mm
An ERYX in
Project Reality
a ears as a deployable, tripod-mounted anti-tank mi ile for the MEC in the game, and functio the same as the TOW mentioned above.
Tripod-mounted MILAN launcher 115mm
A tripod-mounted MILAN in
Project Reality
M72 LAW
a ears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factio .
M72 LAW 66mm
An M72 LAW in
Project Reality
M136 AT4
a ears as part of the game as one of two shoulder-launched anti-armor weapo available to the U.S. Army, USMC, and British Army factio , the second being the FGM-172 SRAW mentioned below. The U.S. factio use it under the "M136 AT4 CS" designation while the British use the "L2A1 ILAW" designation.
M136 AT4 84mm
An M136 AT4 in
Project Reality
a ears as part of the game, being used by the Chinese PLA faction.
PF-89 80mm
A PF-89 in
Project Reality
a ears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.
PF-98 120mm tripod-mounted with mi iles
A PF-98 in
Project Reality
FGM-172A SRAW
is the main mi ile launcher for the Anti-Tank cla of the U.S. Army, USMC, and British Army (the British using the "NLAW" designation, the launcher having different markings). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's mi ile until impact to e ure a hit on the target.
FGM-172A SRAW 139.7mm
An FGM-172 SRAW in
Project Reality
MATADOR
mi ile launcher a ears as part of the game used by the IDF faction's Anti-Tank cla .
MATADOR - 90mm
A MATADOR in
Project Reality
Panzerfaust 3
a ears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equi ing both the light and heavy Anti-Tank cla es with DM12A1 and DM22 rockets for each role, re ectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that ca ot be guided to its target after firing.
Panzerfaust 3 60mm with DM12A1 rocket
A Panzerfaust 3 with a DM12A1 rocket in
Project Reality
Panzerfaust 3 60mm with DM22 rocket
A Panzerfaust 3 with a DM22 rocket in
Project Reality
HJ-8 Red Arrow
Another anti-tank mi ile launcher available in the game is the
mi ile launcher, tripod-mounted at Chinese PLA, Ru ian Army, and Iraqi I urgent bases. Some of the WZ551 APC's, which use the
model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor mi ile weaponry.
HJ-8 Red Arrow launcher and mi ile 120mm
A tripod-mounted HJ-8 Red Arrow in
Project Reality
An HJ-8 Red Arrow mounted on a WZ551 in
Project Reality
SPG-9 Recoille Rifle
a ears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, Militia, and Iraqi I urgent factio . It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.
SPG-9 recoille rifle 73mm
An SPG-9 recoille rifle mounted on a truck in
Project Reality
a ears being used by the Iraqi I urgents, Hamas, Taliban, Ru ian Army, and Militia factio . Unlike other anti-tank weapo like the ERYX or SRAW, its rocket ca ot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank cla es re ectively, while the Ru ia and Militia only use the PG-7VR for their heavy Anti-Tank cla es. The Ru ian Army faction can also use the weapon with an optional PGO-7 scope.
RPG-7 40mm
An RPG-7 in
Project Reality
RPG-7 40mm with PGO-7 scope and PG-7VM rocket
An RPG-7 with PGO-7 scope in
Project Reality
RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket
An RPG-7 with a PG-7VR tandem warhead rocket in
Project Reality
Anti-Air Weapo FIM-92A Stinger
One of several SAM (Surface to Air Mi iles) available in the game is the
, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft cla of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factio .
FIM-92A Stinger 70mm
An FIM-92A Stinger in
Project Reality
A twin FIM-92A Stinger turret in
Project Reality
Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in
Project Reality
SA-7 Grail
a ears as part of the game being used by the Ru ian Army, Chinese PLA, MEC, Hamas, Taliban, and Iraqi I urgent factio ' Anti-Aircraft cla es, and is one of two Soviet-made SAM mi iles seen in the game.
SA-7 Grail launcher and mi ile 70mm
An SA-7 Grail in
Project Reality
SA-18 Igla
The second Soviet-made SAM mi ile seen in the game is the
, mounted in a twin turret at Chinese, Ru ian, and MEC bases.
SA-18 Igla launcher and mi ile 72mm
A twin SA-18 Igla turret in
Project Reality
Grenade Launchers
GP-25 Grenade Launcher
a ears in the game mounted on the AK-47 used by the Iraqi I urgent, Militia, &am Taliban, and the Ru ian Army faction's AK-74M. Version 0.95 gives all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (le than 50 meters).
GP-25 40mm mounted on AKM 7.62x39mm
A GP-25 grenade launcher mounted on an AK-47 in
Project Reality
GP-25 40mm mounted on AK-74M 5.45x39mm
A GP-25 grenade launcher mounted on an AK-74M in
Project Reality
A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in
Project Reality
LG-1 Grenade Launcher
a ears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier cla of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.
LG-1 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm
An LG-1 grenade launcher mounted on a Norinco QBZ-95 in
Project Reality
An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in
Project Reality
Heckler &am Koch HK79 Grenade Launcher
a ears as part of the game, mounted on the Heckler &am Koch G3A3 rifles of the MEC faction's Grenadier cla . As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.
Heckler &am Koch HK79 40mm mounted on Heckler &am Koch G3A3 7.62x51mm NATO
A Heckler &am Koch HK79 grenade launcher mounted on a Heckler &am Koch G3A3 with a Zei Z-Point red dot sight in
Project Reality
A Heckler &am Koch HK79 grenade launcher mounted on a Heckler &am Koch G3A3 with a He oldt Model 2 scope in
Project Reality
Heckler &am Koch AG36 Grenade Launcher
a ears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army, the British using it under the "L17A2" designation. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.
Heckler &am Koch AG36 40mm mounted on Heckler &am Koch G36K 5.56x45mm
A Heckler &am Koch AG36 mounted on a Heckler &am Koch G36 in
Project Reality
L17A2 grenade launcher 40mm mounted on L85A2 5.56x45mm
An L17A2 grenade launcher mounted on an L85A2 in
Project Reality
An L17A2 grenade launcher mounted on an L85A2 with an ACOG scope in
Project Reality
M203 Grenade Launcher
a ears in the game mounted on perha the widest variety of weapo of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factio ' M16A1, the M4A1 carbine of the U.S. Army and IDF factio , as well as the IDF &am Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.
M203 grenade launcher 40mm mounted on M16A1 5.56x45mm
An M203 grenade launcher mounted on an M16A1 rifle in
Project Reality
M203 grenade launcher 40mm mounted on M16A4 5.56x45mm
An M203 grenade launcher mounted on an M16A4 rifle in
Project Reality
M203 grenade launcher 40mm mounted on M16A4 5.56x45mm with ACOG scope
An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in
Project Reality
M203 grenade launcher 40mm mounted on M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope
An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in
Project Reality
M203 grenade launcher 40mm mounted on C7A2 5.56x45mm with ELCAN scope
An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in
Project Reality
M203 grenade launcher 40mm mounted on Colt Model 653 carbine 5.56x45mm with magazine removed
An M203 grenade launcher mounted on a Colt Model 653 carbine in
Project Reality
Mk 19 Grenade Launcher
a ears in the game as one of the two main weapo on the USMC's A***7A1 Armored Perso el Carrier.
Mk 19 grenade launcher 40mm in vehicle mounting
A Mk 19 grenade launcher on an A***7A1 in
Project Reality
M15 Anti-Tank Mine
One of several land mines in the game is the
, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's po ible for them to be knocked aside without detonating. In previous versio of the game, hitting an anti-tank mine would be i tant death for main battle tanks, but now it only causes critical damage i tead, giving the crew several seconds to bail out before the tank explodes.
M15 Anti-Tank mine
An M15 anti-tank mine in
Project Reality
TM-62 Anti-Tank Mine
a ears as part of the game, used by the Ru ian Army and MEC factio , with the same properties as the M15 mentioned above.
TM-62 Anti-Tank mine
A TM-62 anti-tank mine in
Battlefield 2
M18A1 Claymore
One of two anti-perso el mines in the game is the
. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as o osed to automatically detonating when se ing enemy troo in their kill zone as in
. Version 0.95 also gives the player the option to plant several anti-perso el mines and select which one to detonate.
M18A1 Claymore anti-perso el mine
An M18A1 Claymore in
Project Reality
Type 66 anti-perso el mine
A Type 66 anti-perso el mine in
Project Reality
MON-50 Anti-Perso el Mine
a ears as part of the game as the anti-perso el mine of the Hamas, Taliban, Militia, and Ru ian Army factio .
MON-50 anti-perso el mine
A MON-50 anti-perso el mine in
Project Reality
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